What a month! We released our very first Gameplay Trailer for AGRONOM—and we’re thrilled to finally show the game in motion. If you haven’t watched it yet, now’s the perfect time:
We’ve launched a new series, Automate Your Farm, where we demonstrate how robot helpers streamline your Martian routine in AGRONOM. Episode 1 is a top-down timelapse: watch your robots hustle like tiny ants—from the drill to the Universal Compartment, to the Greenhouse, and then to the Cargo Station—shipping resources to fulfill corporate orders.
We also kicked off the AGRONOVA Product Spotlight series with three videos, including looks at the Robot Gardener, Robot Worker, and Robot Assistant. This is a series of videos produced by AgroNova Corporation. The world of AGRONOM is full of robots. And AgroNova Corporation is the one that supplies the production plans for most of the helper robots in the solar system. Watch their commercials for the AGR series of helper robots on our Youtube Channel. And don't forget to subscribe—new videos once a week or more often!
All five robot helpers now have unique colors and extra detail, making them easier to tell apart at a glance—and those colors reflect their roles and personalities. Want a closer look at the Worker and Assistant? Check out the Product Spotlight episodes bellow!
Glass blocks are a signature of our Eastern European mood—architectural nostalgia meets off-world pragmatism. We treated them with extra care to nail the texture, light, and vibe. How do you like them, Martians?
Outdoor buildings now get proper foundations. Steep Martian terrain used to leave some structures “floating”—no more. Things should sit just right from here on out.
We’ve begun a major pass on plants. The versions you saw in the trailer and playtests were among our earliest models—now we’re experimenting with look and feel. Here’s a peek at cucumbers and an apple tree. More natural, more cozy, more AGRONOM.
We made a jump! …and we’re keeping it under wraps for now. Soon™.
We’ve added new quests, tuned tasks, and wrote fresh lines for characters. The tutorial is now woven into quests and dialogue—teaching through play and cutting walls of text.
You’ll find dedicated UI screens for the Environment Controller and status cards above each greenhouse niche, so it’s easy to see what’s growing and how it’s doing—at a glance.
We’ve integrated a wave of art updates, fully switched to a 24-hour day type (actually, on Mars, it's a cycle of 24 hours, 39 minutes, and 35 seconds, hehe), and added a flashlight for night work. New quests have passed first internal tests; next up is full team testing. We also implemented proper quest turn-in logic in the journal, alongside many smaller fixes and niceties.
Next month we plan to wrap up Playtest prep, begin integrating our first updated UI, and refresh the game’s music. We’ll analyze your playtest feedback and adjust our roadmap. On the feature side: automation UX improvements, new animations for the (green and lovable) Robot Gardener, finishing the plant overhaul (trees included!), and continued environment work—like adding window VFX to finalize the Greenhouse interior.
Watch the Gameplay Trailer and subscribe on YouTube (set reminders for new episodes!).
Request access to Playtests on our Steam page so you’re ready on day one.
Wishlist AGRONOM to support the project and help more players discover the game.
And join our Discord server to chat with devs and other Martian farmers.
With love,
The AGRONOM Team 🧡