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NOMIANewsUpdate v0.7.5
In-game event

Update v0.7.5

NOMIA · published 4 Sep 2025, 06:25 UTC

All newsPlayers around this dateRead on Steam

The game now has a lore section! All the worldbuilding that would be inconvenient to convey through dialogue goes here.

Generally, lore entries are written for knowledge that the characters would have in-universe, but wouldn't specifically talk about given the events that are happening.

I tried to keep these from being redundant with the existing conversations, in order to enable dialogue to focus on story rather than backstory.

In addition, you can now examine enemies in detail by clicking them in the monster library or on the run-end summary.

Items both neutral and realm-specific can also be referenced under neutral memories list button, or by right-clicking a realm in the elemental cycle reference.

CHANGELOG

v0.7.4 -> v0.7.5

BUG FIXES

  • Fixed camera briefly moving back and forth when a battle starts.

  • Scrolling no longer gets stuck when mousing over settings menu buttons.

STORY

  • Implemented bond level 4 conversations (not accessible in the demo, but they're written).

  • Added a Lore tab to the Library.

VISUALS

  • Casting a buff/debuff now casts a small light.

  • Defeating an enemy has a new particle effect.

AUDIO

  • Added a stinger when clearing a realm or ending an expedition.

QUALITY OF LIFE

  • You can now check neutral items from the character select menu.

  • You can now check realm-specific items from the elemental cycle menu.

  • Block no longer obscures a unit's HP number.

  • Improved performance.

CARDS

  • Seagull's Lightfield now applies 3 Grit rather than 2 Focus and 2 Grit, and only disappears after 2 turns.

  • Seagull's Drainfield now applies 5 Weakened rather than 3 Weakened and 3 Fear, and only disappears after 2 turns.

ITEMS

  • All items now stack to 99.

ENEMIES

  • You can now click on enemies in the monster library or end-of-run summary to check their cards.

  • Certain enemies now only appear later in a run, but have become stronger.

  • Rebalanced enemy distribution.

  • Water: Mirrorscale's Polish now gives itself 10 Block instead of 1 Parry.

  • Earth: Landbreaker's Root now gives itself 8 Block instead of 1 Buffer.

  • Wood: Splinter's Chaos Rend now inflicts Bleed rather than Void (so it shows the DoT intent).

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