
Most lunges can now be played on empty tiles too! They can still be double-clicked if there's only one target.
I've rewritten and redrawn the intro cutscene to establish the setting a little more. This will eventually join with a revamped tutorial.
In the meantime, please enjoy various clarity improvements, like being able to see which of an enemy's cards is a locked AOE.
v0.7.2 -> v0.7.3
Tooltips no longer persist when exiting to main menu.
Fixed water foam effect causing z-fighting with certain terrain.
Fixed a typo in Glass Leviathan's flavour text.
Implemented act I scene V and act II scene I (not accessible in the demo, but they're written).
Rewrote the intro cutscene.
Shortened post-tutorial cutscene.
Cutscenes fade in and out a bit faster.
Added an effect to cards that are changed mid-battle.
Added an effect when memories are activated.
Tooltips have a distinct colour depending on whether they're for units, statuses, or terrain.
The path choice menu now darkens and blurs the world when it first appears, not just when it reopens.
Adjusted mix of path choices and encounter types across the run.
You can now click outside the card upgrade/removal preview window to close it.
You can now click outside the path choice diamonds to close the menu.
Examining enemy cards now shows which are locked AOEs.
Certain tutorials no longer appear when it is clear the player already knows what they teach.
When status tooltips on units are disabled, hovering over a unit will show its Block in its HP tooltip.
The item tutorial message now specifies that items can be used both in and out of battle.
Most targeted lunges/retreats are now non-targeted lunges/retreats. This means that you can now use them as mobility cards.
Cricket's Woodchipper now exhausts.
Swarm enemies can no longer gain special behaviours. They generally don't survive long enough to make use of them.
Enemies that split when attacked now copy all their statuses to their clones too.
Wildfire Exemplar no longer applies Burn, Focus or Grit. Instead, its cards gain potency when cast.
Split copies are no longer counted in the end-of-expedition enemies defeated counter.
Added Mote of Luminosity, which doubles any unit's Block.
Added Mote of Saturation, which doubles all of a unit's statuses.