Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GameGuru - Enhanced Weapons PackNewsAugust update released!
Game update

August update released!

GameGuru - Enhanced Weapons Pack · published 5 Aug 2025, 17:13 UTC

All newsPlayers around this dateRead on Steam

The latest update for GameGuru Classic is now out, and we can report more fixes since the March 2025 update. Here is a list of the fixes and improvements:

Correction to GetEntityCollBox(e) reference in global.lua

New Lua Command - PlayableArea(minx,maxx,minz,maxz)

Adds missing Lua commands to global.lua

New Lua Command - GetLimbPosAng

Improved Collectable Keys

3rd Person Weapon Fire Disabled When Submerged

Modified Syringe.fpe to use healthboost.lua

Correction to local GetEntityCollBox(e) reference in global.lua

Edit playable map area and adds a new Lua command to dynamically change area

Adds the following missing Lua commands to global.lua

GetLut() - Return Current LUT

ChangeTexture(e,texturepath) -- Change Entity Texture

PlayVideoOnEntity(e,videopath,v) -- Play Video On Entity

StopVideoOnEntity(e) -- Stop Playing Video On Entity

IsVideoOnEntityPlaying(e) -- Return if Video is Playing on Entity

MsgBox("string") -- Display custom confirmation dialog Box

ResetFade() -- Resets fade

Collecting keys will now display the name of the key entity

Bug Fix - Classic startup crash, caused by loss of announcement system

Changes the Heal Zone marker so that it has a green color to suggest health

For more details you can visit our GitHub commit history here: https://github.com/Dark-Basic-Software-Limited/GameGuruRepo/commits/master/

More from GameGuru - Enhanced Weapons Pack

Other announcements

All news
Game update11 Mar 2025March update released!The latest update for GameGuru Classic is now out and we can report that five issues were extant since December 2024 and all are now marked as complete. Some simply required confirming as fixed, and others required a little bit of intervention. A few years ago we committed to keeping GameGuru Classic updates going for as long as there was a community wanting them and we can report there is stil…Game update4 Dec 2024December update released!The latest update for GameGuru Classic is now out, and we can report that no engine fixes have been required since the last update in September. However, we did find a script improvement that fixed three reported issues! The fixes all centre around what happens when you damage an entity with breakable logic applied. The script that drives this logic went a lot further than simply breaking thing…Game update10 Sep 2024September update released!The latest update for GameGuru Classic is out now and this time we actually had some bugs to fix! Seven in total from the last 3 months, whittled down to 5, of which 3 fixed and 2 outstanding as more data is collected to be able to reproduce the issues. The first fix was to correct the camera angle glitching when the FreezePlayer and UnFreezePlayer commands are used, and now the camera stays st…