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Dissent on MarsNewsTraits
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Traits

Dissent on Mars · published 4 Jan 2025, 18:39 UTC

All newsPlayers around this dateRead on Steam

Each colonist in Dissent on Mars has a unique personality that determines how they behave. Today, I’d like to talk about some of the traits colonists can have and how they impact the game!

Bootlicker


In the last article, we talked about the different ways decisions can be made in a workplace. Depending on their personality traits, some colonists may prefer having input, while others may like being told what to do. Can you guess what bootlickers love to do? If it’s not obvious, bootlickers love being told what to do and hate making their own decisions. They’ll gravitate towards jobs where they can be bossed around, and they’ll lick those boots with a huge smile on their face.

Rebel


Rebels are the opposite of bootlickers: they hate being told what to do! Rebels avoid jobs where they have no input, and they may stir up some trouble in the colony. For example, rebels may want you to sabotage a business owned by a wealthy colonist, or they may even start a rebellion and refuse to work!

Hard Worker


When colonists apply for jobs, they’ll need to decide how long they want to work. Several things influence this decision, but a major one is their work ethic. Hard workers have a high work ethic, and they tend to work for as long as they possibly can. Colonists can also be lazy, but I’m sure no one will be like that in your colony, right?

Greedy


Greedy colonists buy more products than needed and charge higher prices for products. One time I was testing the game and took my colonist to the store. I was in the mood for some pepperoni pizza, but my mood quickly changed after realizing it would cost 88 credits, which is pretty high for Martian pizza! I looked into it, and sure enough, a greedy colonist was gouging prices at the pizzeria. Luckily, he went out of business after I built my own pizzeria and undercut his prices! Virtual pepperoni pizza never tasted so good.

Gameaholic


Traits can determine what types of products fulfill a colonist’s needs. As you might expect, the only thing that fulfills a gameaholic’s fun need is video games! Films, books, and albums just don’t cut it for these people. Some traits also determine how many products a colonist needs to consume. For example, introverts don’t need to socialize as much as extroverts, so they don’t need to consume as many social products.

Conclusion


Hopefully, this gives you an idea of how the colonist’s traits can impact the game. Now, here’s the real question: what types of colonists will live in your society?

Wishlist and Follow Dissent on Mars


If you haven’t yet, please wishlist and follow the game so you can stay connected! It would be great if you could tell your friends about it too.

https://store.steampowered.com/app/2138560/

Thanks for reading,

Michael

More from Dissent on Mars

Other announcements

All news
Major update8 Jun 2025v2.00 Now Availablev2.00 of Dissent on Mars is now live! There’s a brand new tutorial that’s broken up into eight chapters. We think it does a better job showing how the different economies work and will help with the steep learning curve. It’s broken up into digestible chunks, and there are challenges along the way to test your knowledge. Just like the old tutorial, you can enable it while designing a new societ…Community23 May 2025Devlog #6The new tutorial is content complete, so now I’m testing it with people and making edits based on that. So far, it seems to be helping! Hopefully, I’ll know when the update will be released the next time I post! Thanks for being patient with me, and I hope everyone has a great weekend, MichaelCommunity9 May 2025Devlog #5The new tutorial is over 50% completed! I finished the first 4 chapters that focus on the different allocation systems, and now I’m working on the chapters that focus on building, natural resources, and colonists. I don’t have a date for when it will be finished, but I wanted to let everyone know that I’m still working hard on it. Have a great weekend, Michael