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Arma Reforger ExperimentalNews1.7.0.30 Experimental Update
Game update

1.7.0.30 Experimental Update

Arma Reforger Experimental · published 28 Apr 2026, 11:12 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.

1.7.0.30 Changelog

Assets

  • Fixed: FIA Platoon channel set to 42Mhz

  • Fixed: FIA RF-10 Radio now has two transceivers, is turned on by default, and the frequency can be modified

  • Fixed: US ANPRC77 radio now has two transceivers

  • Fixed: Cars were unable to shift to higher gear sometimes when holding the turbo key

  • Fixed: Locked differential wasn't working correctly (regression); engine feedback was too large and didn't drop the RPM fast enough (regression); improved simulation timing even further

  • Fixed: Vehicle engine governor shouldn't always cap the RPM to redline

  • Fixed: Vehicles having too powerful reverse torque

  • Reverted: Changes to shifting when holding turbo uphill (it caused issues elsewhere)

General

  • Added: Confirmation dialog to prevent accidental suicide caused by unintentionally clicking Respawn in the pause menu

  • Changed: Disabled telemetry

  • Fixed: HDR rendering in character previews

  • Fixed: Player was able to continue using user actions while the character was dead

  • Fixed: There was no fall damage caused by vehicles

Playable FIA

  • Changed: Disabled custom loadouts for a randomized spawn point

  • Changed: FIA Ammunition Supply Depot now requires Partisan rank to be built

  • Fixed: First random spawn point on the server startup is now more randomized

Persistence

  • Changed: Persistence UUID generation changed its internal layout and added new script APIs. Old save-game data is incompatible and will be ignored

  • Changed: Binary is now the default save game format for all missions

  • Fixed: Global supply usage was not saved

  • Fixed: Missing Persistence component on Handwear_Base.et

  • Fixed: GM-placed spawn points, faction affiliation, supply usage, and enabled state were not saved

  • Fixed: GM-placed tasks were duplicated upon loading a save

  • Fixed: Resource component with no containers did not save disabled info

  • Fixed: AIGroups could contain cyclic save points in save data

  • Fixed: AIGroups spawned from the SF slot did not follow waypoints

  • Fixed: E_VehicleMaintenance_M_Conflict_USSR_01 was not saved

  • Fixed: Group association on tasks was not properly restored, which led to task invisibility

  • Fixed: Group tile buttons not being selectable & missing radio frequencies in group tile buttons

  • Fixed: AIGroup presets without role assignment were missing when loading a save

  • Fixed: SCR_ScenarioFrameworkLogicCounterSave did not read from base

  • Fixed: VME in Faction manager serializer when setup is not valid

  • Fixed: Wrong slot save game inheritance for SF

  • Fixed: GamemodeStorage could not be used for System collection

Stability and Performance

  • Fixed: Possible crash in the animation system related to replicated data of other players

  • Fixed: Crash when damage was getting registered into hit zones

  • Fixed: Server crash on end-game event with ongoing SAVE process

  • Fixed: Possible crash when handling gamepad registration

Playable Content

  • Changed: Added map recon menu to keybind settings

  • Fixed: AA compositions spawned by GM would be malformed, where the gun would be inside the sandbag

  • Fixed: When GM would pull a character out of the water, then they would be unable to place him on the ground without first adjusting the altitude with Left Alt

Multiplayer

  • Changed: Now only dynamic (f.e, vehicles) and kinematic (f.e, characters) objects are checked if they are prevented from being moved outside of world bounds

  • Changed: When a dynamic or kinematic object is being placed under the terrain surface, then the game will readjust its position to be at the terrain surface

  • Fixed: Character will get deleted shortly after reconnecting to a restarted server

  • Fixed: If a door was not in its initial state (e.g., the initial state was closed, and it has been opened), its state would be incorrect for JIP

  • Fixed: Player characters would remain in the world after server restart, regardless of the reconnect system being enabled or not

  • Fixed: Replicated hit zone order was wrongly sorted sometimes.

Modding

  • Added: ChimeraGame.OnBeforeWorldCleanup() event to disable any entity-destruction logic before world unload

More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…