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SwitchboardNewsUpdate 19/04: Bugfixing and Difficulty Scaling
Game update

Update 19/04: Bugfixing and Difficulty Scaling

Switchboard · published 19 Apr 2026, 14:50 UTC

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Hello Operator,

I hope you've been enjoying Switchboard so far! I have received some feedback that the "target" values required for each day are not being noticed by some player because they are too low. I promise that I am approaching the difficulty change very carefully! It is very important to avoid overfitting to a particularly skilled subset of the playerbase - ultimately the minimum targets should apply pressure and incentive to the Player, but not make progress entirely impossible for everyone.

You might notice the expense thresholds for each day behaving differently later on in the game. The current targets are unchanged for the start of the game.

I've been careful to get several perspectives on what a "challenging" level of difficulty looks like, but if you disagree with the changes please tell me so. There's no harm in knowing your stats and opinions. Too easy, too hard? Keep in mind that you might not all agree.

Thanks as ever for your time and patience.

~ J

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