Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
JWildfireSwanNewsVERSION 3.10: many new procedural textures and some other useful features/fixes
Game update

VERSION 3.10: many new procedural textures and some other useful features/fixes

JWildfireSwan · published 13 Apr 2026, 23:52 UTC

All newsPlayers around this dateRead on Steam

Complete changelog:
VERSION 3.10.2353 (14.04.2026):
- mandelbro3d:
- also added a "Pick Position"-position for light sources (SWAN-1147)
- fixed: hybrid fractals sometimes render different in preview than in hq/hq+ mode (SWAN-1157)
- fixed: Godot sees not the OIDN-executable under when Windows when added to PATH
variable (SWAN-1146)
- added new Mycelium-procedural-texture (SWAN-1148)
- added new Diffraction-procedural-texture (SWAN-1149)
- added new Tesselation-procedural-texture (SWAN-1150)
- added new Topographic-procedural-texture (SWAN-1151)
- added new Circuit-Trace-procedural-texture (SWAN-1152)
- added more example scenes for procedural textures (SWAN-1154)
- randomize Default Scene and add random procedural textures (SWAN-1156)

VERSION 3.9.2343 (14.04.2026):
- mandelbro3d:
- moved texture-controls of primitives to a separate tab (SWAN-1155)
- added buttons to copy texture parameters between different texture slots (SWAN-1122)
- added new Domain-Warp-procedural-texture (SWAN-1138)
- added new Soap-Bubble-procedural-texture (SWAN-1139)
- added new Supernova-procedural-texture (SWAN-1140)
- added new Penrose-Tiling-procedural-texture (SWAN-1141)
- added new Celtic-Knot-procedural-texture (SWAN-1142)
- added new Caustics-procedural-texture (SWAN-1143)
- added new Glitch-procedural-texture (SWAN-1144)
- added new Nebula-procedural-texture (SWAN-1145)

VERSION 3.8.2333 (14.04.2026):
- mandelbro3d:
- added new Reaction-Diffusion-procedural-texture (SWAN-1130)
- added new Agate-procedural-texture (SWAN-1131)
- added new Moire-procedural-texture (SWAN-1132)
- added new Mandelbrot-procedural-texture (SWAN-1133)
- added new Truchet-Tiles-procedural-texture (SWAN-1134)
- added new Lichtenberg-procedural-texture (SWAN-1135)
- added new Kaleidoscope-procedural-texture (SWAN-1136)
- added new Stained-Glass-procedural-texture (SWAN-1137)
- added short descriptions to procedural textures (SWAN-1153)

VERSION 3.7.2324 (14.04.2026):
- mandelbro3d:
- fixed: looped curves do not work with angular curves (rotation) (SWAN-1091)
- made parameters of procedural textures animatable (SWAN-1121)
- added new Cracks-procedural-texture (SWAN-1124)
- added new Hexagons-procedural-texture (SWAN-1125)
- added new Rust-procedural-texture (SWAN-1126)
- added new Scales-procedural-texture (SWAN-1127)
- added new Plasma-procedural-texture (SWAN-1128)
- re-focus the texture-drowdown when changing a texture in a texture slot (SWAN-1129)

More from JWildfireSwan

Other announcements

All news
Game update29 Aug 2026VERSION 4.12: post rendering effects and experimental WebGl exportIt has been a while, but I was really busy. With the current update there come two major two things: - post rendering effects, which is a separate shader pass to apply typical balancing effects, color grading effects (for example, to turn your artworks into "Matrix style"), Vignette and other effects - experimental WebGl export: this allows you to export your current scene to be rendered in a m…Game update14 Jun 2026RELEASE VERSION 4.9: new container types and lots of new (flame-)variationsThis major update brings a few bug fixes, some new interesting container types (e.g., a mode to create a classic ifs-iteration, including a non-linear part) and - maybe surprisingly - a large collection of 150 new variations for flame fractals. Complete changelog: VERSION 4.9.2800 (14.06.2026): - mandelbro3d: - fixed: field-mode is not saved when saving a scene with a weighted alternating hybri…Game update17 May 2026VERSION 4.0: domain rendering, backdrops and improved glass renderingThis major update brings another very flexible tool: domain rendering. You may imagine this feature in the way, that multiple scenes are rendered at the same time, and a function (the domain-partitioning-function) specifies, where in the global space, appears which scene. This may sound very abstract at first, but allows for some really unique effects. For example, you may create a shape, which…