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JWildfireSwanNewsJWildfireSwan 3.2: big renderer update and useful object-positioning tools
Game update

JWildfireSwan 3.2: big renderer update and useful object-positioning tools

JWildfireSwan · published 9 Apr 2026, 01:13 UTC

All newsPlayers around this dateRead on Steam

I have made some fundamental changes to the ray-marcher, which should improve the render quality on small objects with many details substantly.
But it may be the case that some existing scenes of you need adjustments to give the right results.
If you encounter "incomplete objects", try the following (in this order):
- set "Max Distance" to 60.0
- increase "Work Budget" to 20000
- set "DE Factor" to 0.5
- increase the number of iterations at formula level
- slightly decrease Epsilon (e.g. from 0.0002 to 0.0001, but not 0.000001)

Complete changelog:
VERSION 3.2.2279 (09.04.2026):
- mandelbro3d:
- replaced global-movement-gizmo by camera-direction-movement-gizmo (to help positioning
objects from within the camera view, the global movement can achieved by using
the sliders) (SWAN-1078)
- added generic julia-mode to fractal formulas (SWAN-1065)
- added generic pre-rotation/offset to fractal formulas, rather then
only allowing this only for hybrids (SWAN-1066)
- allow also max iterations per object/formula, not only per scene (SWAN-1068)
- use a distance-proportional epsilon in the ray-marcher (SWAN-1069)
- added button to copy preview size into render size (SWAN-1070)
- added buttons to multiply/shrink render size by whole numbers (SWAN-1071)
- added function to denoise an existing image on the rendering panel (SWAN-1079)

VERSION 3.1.2271 (08.04.2026):
- mandelbro3d:
- added generic post-rotation to fractal formulas (SWAN-1067)
- fixed ASurf-family of formulas (SWAN-1072)
- added button to grab current position of the surface of an object to set the position
of another object (SWAN-1073)
- disabled slider-change when scrolling a panel with mouse-wheel (SWAN-1074)
- allow smaller values of epsilon in the UI (SWAN-1075)
- improved dynamic DE stepping (SWAN-1076)
- optimizeed Kleinian-example scenes with better render settings (SWAN-1077)
- several optimizations regarding rendering small fractals with many details (SWAN-1064)

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