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WestlandersNewsBACKSTAGE #1 & #2 - WOLVES ATTACK AND COFFE CUP!
Community

BACKSTAGE #1 & #2 - WOLVES ATTACK AND COFFE CUP!

Westlanders · published 3 Mar 2026, 09:00 UTC

All newsPlayers around this dateRead on Steam

Fresh news from backstage. While the team is cooking more blog articles, let's go with the first entry of the BACKSTAGE series. Some behind the scenes screenshots or shorts to keep you updated about The Breach Studios progress.

HAVE THE WOLVES GOT YOUR TONGUE?


We were heavily trolled by the community over a trailer segment that showed a pre‑alpha animation of a wolf fighting.

Okaaaaaye, wolves don't fight with paws...
check our Before vs After.


FROM CONCEPT TO IN‑ENGINE


To be more thorough and show how things work, we shared with our community the level of detail and the issues to solve for every new element introduced into the game.

To make it tangible, we decided to show the work required to implement a coffee cup realistically in the game.

For this effect we have two main components, the liquid shader itself and a simple spring physics simulation. First we create the liquid shader, which is just a two dimensional plane that is masked by the mug. Then we animate the plane using a very simple mass on a spring simulation guided by the character movement. This is much cheaper in performance than true liquid simulations and has more artistic control. We can alter the liquid properties like color, particulates, opacity to achieve different kinds of liquids.

Want to learn more or just chat with us?

Join us on Discord to discuss!

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