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BRUTALISTICK VRNewsEarly Access Feature Update #9.7 - 'Tis But A Scratch
In-game event

Early Access Feature Update #9.7 - 'Tis But A Scratch

BRUTALISTICK VR · published 9 Feb 2026, 17:14 UTC · build 21864790

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Changelog:

  • Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood
  • Wounds are now dynamic and not decal based
  • Blood on bodies and the environment can receive more details (no longer completely bloody or not bloody at all but has blending instead)
  • Gore and blood textures don't disappear from body parts after dismembering
  • Improved blood puffs (now also receives lighting)
  • Custom blood color is now applied to gore and particles as well
  • Slashing now causes directional blood sprays
  • Improved blood textures to take advantage of the more detailed shaders

  • Improved and more dynamic slashing (feels more impactful and controlled)

  • Changing blood color is now reflected in real time (no need to reload the level)
  • Changed the way slashing damage is calculated (now depends on the length, strength and velocity of the slash)

  • Added a Scimitar
  • Added a Naginata

  • Improved blood painting performance
  • Improved performance of firearms that aren't currently active in the scene
  • Removed the ability of dismembered body parts to receive new blood stains which improves dismemberment performance and reduces VRAM usage

  • Fixed force grabbing disabling hands from time to time
  • Fixed disabling armor in sandbox mode
  • Fixed modded bolt-actions
  • Fixed impact sounds for modded weapons, props, and maps
  • Fixed dismembered hands with melee weapons continuing to swing (fly) at you
  • Objects that don't have an impact sound tag applied should now rely on fallback tags (hopefully no more silent impacts)

  • Fixed pointy zombies
  • Fixed prop and map loading
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Game update14 Aug 2026Early Access Feature Update #10, Patch 3.2Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimatingGame update10 Aug 2026Early Access Feature Update #10, Patch 3.1This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…In-game event8 Aug 2026Early Access Feature Update #10, Patch 3The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…