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Orbi Universo IINews1.2.11
Game update

1.2.11

Orbi Universo II · published 3 Feb 2026, 12:18 UTC · build 21763519

All newsPlayers around this dateRead on Steam
  • New strategic AI system: civilizations now think ahead with goal-oriented planning, economic forecasting, and threat assessment

  • Secularism now reduces the effectiveness of religious traits, up to 80% reduction at maximum secularism

  • Game setup now remembers your last settings (difficulty, AI aggressiveness, etc.) when starting a new game

  • Performance improvements: cached culture trait attribute lookups to reduce stuttering during trait selection, region ownership cache for faster colonization updates, stable node optimization, reduced memory allocations, throttled achievement checks, and lower speed multipliers for smoother gameplay

  • Fixed structure nodes set to maximum not preserving the max setting when loading a save

  • Fixed sea regions not updating ownership correctly after loading a save or when civilizations collapse

  • Made Public Works Program a little more clear

HOTFIX 1.2.11a

  • Fixed a bug with land ownership after conquest, also added a fix for save corrupted this way

  • Secularism now boosts Natural Science and Mathematics, and more strongly reduces Religious Grip

  • Secularism maintenance cost reduced, PP production increased

More from Orbi Universo II

Other announcements

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In-game event18 Sep 20261.5.0 - Open UI ModeNew Open UI mode: a limitless open board where you place your nodes anywhere, draw your own groups and open several floating node windows · You can switch Compact or Open at the start or at any time in the options (node position will be saved for each modes) · Nodes that appear on their own, now show up later and more spread out · Improved some Tutorial pacing and UI · Fix Luxury Crafts, Armore…Game update25 Aug 20261.4.10Brazilian/European Portugese, Italian and Russian were added as fully fleddged translations · New Achievement localization for the new supported languages and Spanish · Fix a bug when a new research shows up in another region while the Shop is filtered to one regionGame update5 Aug 20261.4.9Tearing down what you have built now costs less and is faster than building it (notably Fortifications) · Clicking a resource opens its gains and expenses in the left panel, and each line opens its node · A new button in that view stops every investment at once · A node now tells you when no investment is needed to achieve your target · Fix the State Building Edict never restarting infrastructu…