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TEMPUSNewsThe DE-FRUSTRATION-PATCH
In-game event

The DE-FRUSTRATION-PATCH

TEMPUS · published 31 Jan 2026, 20:19 UTC · build 21543301

All newsPlayers around this dateRead on Steam

Hello everyone !

Once again, thank you so much for taking the time to try out our little game. We are super grateful, especially for all the feedback you’ve given us! <3

While we don’t expect to continue to update this game in the future we want to make sure it remains playable and part of that is addressing some of the pain points you’ve highlighted.

Hopefully this will make saving the critters and navigating the world of TEMPUS much more enjoyable.

Without further addo, let’s jump into it.

Changes

  • Changed the camera to give you some control of what you’re looking at helping you spot enemies in advance.

  • Made critters immune to damage while in their little bunker - Use this knowledge wisely.

    • This makes several achievements easier to complete and one achievement slightly harder.

  • Added a shortcut to the secret level from the main menu.

    • It unlocks after having found the secret level at least once - Retroactively

  • Slightly widened the see-through-leaves shader

  • Minor improvements to the layout and guides in the secret level to help getting back up from the water.

We look forward to hearing what you think ! Do not hesitate to tell us in our Discord :

https://discord.gg/XtWGsavTqH

Cheers,

Propeller Cap team

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Community28 Nov 2025Thank you, Discord and Linux Build !Hello everyone ! On behalf of the team I would like to extend a warm welcome and a big THANK YOU for the interest you have shown in our first game release. TEMPUS: A Wizard Awakes is the first game we have made together back when we were at university. We had great ambitions and a tight deadline of 4 months, which may explain some of the harsh decisions we had to make. We still feel the pain ea…