Hello everyone!
This hotfix focuses on resolving various gameplay, interaction, and UI issues reported over the past few days.
🛠 Fixes & Improvements
- Fixed an issue where plates could break far too frequently.
- Fixed an issue where orders taken later in the day could not be delivered properly.
- Fixed an issue where objects could be placed into sinks from certain angles and become invisible or impossible to pick up.
- Removed unwanted shop dirt appearing at the start of a new day.
- Fixed cases where tables could appear occupied even though no tray was present, causing customers to avoid them.
- Fixed an issue where tables could remain marked as occupied if the day ended while a customer was still using them.
- Fixed an issue allowing tables to be placed inside walls.
- Fixed a potential issue where debug arrows could appear in loaded games.
- Updated cash register interaction sensitivity to correctly respect the sensitivity setting.
- Fixed issues where snacks could be placed incorrectly on plates.
- Fixed the Escape key not exiting terminals properly.
- Added visual indicators for filter paper fullness and cleanliness.
- Fixed an issue where a used portafilter could remain visually clean instead of appearing dirty.
- Fixed an issue where trash could be picked up while another action or tool was active.
- Fixed an issue where a customer waiting for a table could disappear instead of sitting down once a table became available.
- Fixed an issue where boxed tables could still pick up dirt from the environment when placed on the ground.
As always, thank you for the feedback — it helps us improve the game during Early Access.
☕