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MegabonkNewsH A T S
In-game event

H A T S

Megabonk · published 25 Jan 2026, 18:46 UTC · build 21639958

All newsPlayers around this dateRead on Steam

Hey whatsup bonkers i decided to add a bunch of hats to megabonk this update, as well as some other changes and features for version 1.0.64 :)

New Stuff

  • 21 Hats and Achievements

  • New Megachad skin

Lost Saves / Progress

Sometimes players lose save files due to Steam Cloud or Megbonk bugging out, or some other reason. There isn't much to do in these cases, but I've now added a new button found under "Other" Settings inside Megabonk. This button will use your Steam Achievements to recover as much lost progress as it can. It's not perfect, and any in-game achievement that is not on Steam cannot be recovered, but it's better than nothing, and should help you get most of your stuff back.

UI

  • You can see what items you have banished in the pause menu and when opening a chest / shrine

  • Stats now show while holding tab and showing map

  • Added a little window in the Unlocks tab in the main menu showing what stats are upgradable and useful for different weapons (suggested by NintenDoingIt on reddit). Also shows all stats unique to each character

Balancing

  • Pots / Vases now give a little luck, which scales with the stage, suggested by nate_codes. I think it's a fun suggestion, as it incentivizes collecting pots, which increases value of good movement and map routing, as well as Movement speed stat and Pumpkin item. Let me know what you think

  • Slightly buffed Robinette's passive in late game. Damage per 1k gold after 1M gold: 2.5% -> 3.5%

  • Feathers now give about 10% more speed forward when jumping, as well as giving +1 jumps

  • Bone now has higher default knockback (1.25 -> 1.5) and no longer has Knockback as an upgrade offer, but instead has Crit Chance and Crit Damage

  • Shotgun now has higher default knockback (2.5 -> 3) and no longer has Knockback as an upgrade offer, but instead Crit Damage

  • Vlad now has 5% Lifesteal (flat) added to character stats

  • Robinette now has 5% Gold Gain (flat) added to character stats

  • Spaceman now has 5% XP Gain (flat) added to character stats

  • You can now obtain a max amount of 25 Za Warudos per run

Other

  • Fixed some issues with certain characters heads or hats clipping through Santa Hat

  • Items no longer tick / proc in the order they were obtained. They are now ordered by the name of the item (enum name specifically). This is just to make the game more consistent, and make it so that the order you pick up items doesn't actually matter.

  • Proc Order: BloodyCleaver, Bonker, Dragonfire, EagleClaw, GloveBlood, GloveCurse, GloveLightning, GlovePoison, GlovePower, GrandmasSecretTonic, IceCrystal, IceCube, LightningOrb, MoldyCheese, QuinsMask, SluttyCannon, Snek, SpicyMeatball, UnstableTransfusion

  • Xp shards now have a little size difference so you can tell the better xp shards apart from the normal ones

  • Fixed an annoying thing where if you are in-game and moving forwards or backwards as you level up and the level-up screen shows, it no longer moves your cursor selection with that old input you used for movement

  • Can spin the character in the Character Selection to see them from different angles. Use Mouse or Controller Shoulder buttons / triggers

  • Lowered the volume of Scythe a bit, as it was too loud

  • New setting in Effects tab: Enemy Attack Indicator Color - Allows you to change the color of the red spheres that indicate where an enemy attack will hit

  • New setting in Effects tab: XP & Gold increase text - Toggle the small text next to your player that shows how much xp and gold you gained

Bugs

  • Fixed some errors caused by Steam Rich Presence, which might've stopped achievements from working properly sometimes in-game

  • Fixed an issue where if you had more than 350 items, it would sometimes fail to upload your score to the leaderboards

  • Fixed a pretty big bug with Dicehead where if you received multiple levels at once from a big chunk of XP, his passive would only trigger once.... yikes (thanks to Noll Reed for the find)

  • Fixed a bug where Chunkers was only affected by its own Projectile Speed stat on the weapon itself, and not by the Player Stat (also Noll Reed)

  • Fixed a bug where Joe's Dagger Execute sometimes did no damage (also found by Noll Reed...)

  • Fixed a bug where Roberto's ghost chests would spawn inside of walls on the Boss Stage

  • Fixed a bug where you could get 5 tomes or weapons with auto leveling enabled (found by メープル)

  • Fixed a bug where minibosses would spawn under the map (reported by virgules)

  • Fixed a default game setting that caused some lower fps and a translations error (reported by Justicetom)

  • Fixed a bug where poison could sometimes bring you below 0 hp and kill you (found by Snek)

  • Fixed a bug where some projectiles didn't properly change their opacity

  • Fixed a bug where Spicy Meatball and Bush's passive Bullseye would keep multiplying its damage with the Elite Damage Multiplier for every Elite Enemy, and also applying this amplified damage to normal enemies, instead of just applying that damage multiplier to the individual elite as it should.

  • Fixed a UI bug in the "Unlocks" window, where the buy button would overlap with the achievement description

  • Fixed a bug where hats would not be affected by the shield outline

  • Fixed a bug where money would keep circling you and not be picked up... at least i think its fixed

  • Fixed a bug where you could stand on the invisible floor below the final boss arena

  • Fixed a bug where the front swing of Corrupted Sword and Hero Sword only damaged one enemy

  • Fixed a bug where Rollerblades didn't work properly after teleporting to the next stage

Alright that's it for now, hopefully I remembered to include everything here. let me know what you think :)Edit 01/26/2026

V1.0.65 Hotfix

  • Crazy Damage bug - Seems to have been caused by Joe's dagger, but should be fixed now. Thanks to everyone who helped test and figure out what caused this. Will probably reset leaderboards after update has rolled out since the current scores all are done with the damage bug

  • Fixed some missing translations

  • Fixed an issue where if you pressed tab while loading in on Desert, the game would just give a black screen

  • Fixed an issue where Shotgun Crit Damage upgrade gave 0% (found by Stelio)

  • Fixed an issue where the Top Hat could be unlocked on any stage (found by dan42069)

  • Fixed an issue where transparency setting would not work on rockets

  • Fixed Kevin quest being the wrong rarity (found by RBLXPumpkin)

Edit 02/04/2026

V1.0.69 "Hotfix"

  • Fixed a bug where if you banished all weapons and maxed your weapons and tomes without filling up all your weapon slots, you would be boosted to level 9999

  • Fixed an issue where using Auto Leveling to pick a tome didn't give any stats for the very first level (found by Justicetom)

  • Fixed some translation issues

  • Fixed an issue where Leeching Crystal didn't proc Megachad's Flex (found by Tatara)

  • Fixed an issue where HP Regen had a max cap of 1 per tick. If you now stack enough HP regen, the value you heal (or lose) will stack, just like Lifesteal and Kevin. (Reported by Noll Reed)

  • Fixed a bug where the Sheriff's Hat achievement could not be unlocked on the final boss fight (reported by afettuccine)

  • Cheesy Hat can now be unlocked on Forest as well, not just on Desert

  • Requirements for Shady hats have been lowered

More from Megabonk

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