Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Micro Macro FarmNewsMicro Macro Farm Regrown
Community

Micro Macro Farm Regrown

Micro Macro Farm · published 26 Dec 2025, 20:36 UTC

All newsPlayers around this dateRead on Steam

Hey!

First of all, I want to thank everyone who has bought and played Micro Macro Farm. Since the release of the game, this has been a huge support to me.

Nearly two years ago, I switched from Unity to Godot and wanted to create a small video game. This is where Micro Macro Farm was born, a small project created in about two months. I launched the game mainly to learn how the whole Steam ecosystem works. Little did I know that so many people would buy the game.

This was pretty amazing, but at the same time I felt a bit odd. I wasn’t proud of the game, since I knew the core wasn’t very polished: the code was a mess, and I had just barely made everything work, right on the edge of becoming a bigger problem.

Over the last two years, I’ve gained a lot of experience in Godot, learning how to create good systems and write clean, reusable code. I originally wanted to create a second version of Micro Macro Farm, like a sequel, but I realized I couldn’t do that. I was always feeling uncomfortable having a game like Micro Macro Farm out there with bugs and achievements not working properly.

That’s why I decided to rework some core functionalities of Micro Macro Farm and add new content to the game, making it more “idle” and easier for players to earn achievements (by removing some unnecessary grind).

Since it has been such a long time, this could be a fresh experience for people who played it at launch, and a good starting point for new players.

Please keep in mind that once the first update with the new core functionalities is released, older save files might not work at all. So if you are new to the game, you may want to wait until the update launches, unless you’re okay with restarting your farm.

I’m planning to release the first update in the first months of 2026, probably February. This update will add controller support, as well as new items and machines.

For now, I wish you all happy holidays and a happy New Year!

Diego Schram

More from Micro Macro Farm

Other announcements

All news
Game update14 Apr 2026Gnome Task FixThere was a small bug where gnomes would not collect items from trees or work on the last row of the farm. This should be fixed with version 1.203 Hope the gnomes behave for a while now :PIn-game event13 Apr 2026Bees and DecorationHey there! Good news, I just finished some small adjustments for the next update! Bees and Decorations are coming to the farm! With this update I will also take a small break, it has been some crazy months reworking the game and adding new content. I will be here to fix bugs and maybe add improvements that really do matter. I will still read every comment and discussion to stay up to date to wh…Game update8 Apr 2026Small Orchard updateHey there! Hope you are enjoying the new update so far! I added a few improvements and also made the inventory highlighting better, added a black background to the tooltip text on top and added a new max button to recipe selections. The max button will jump to the currently maximum amount you can produce with the ingredients you have stored, even if a mastery allows production of 10 items at a…