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Drunkard Simulator DemoNewsDemo – Latest Patches (0.2.5-0.2.8)
Game update

Demo – Latest Patches (0.2.5-0.2.8)

Drunkard Simulator Demo · published 27 Oct 2025, 08:38 UTC

All newsPlayers around this dateRead on Steam

We’re improving the game all the time. Your feedback and bug reports are super helpful. Join our Discord to leave a comment! Full patch notes are available in-game.0.2.5

Compass Navigation

  • Added a sober friend called the Compass to help navigate to quest objectives and other POIs.

  • Tracked quests highlight in gold; other markers show in dark grey.

General

  • Reworked clothing mask textures to prevent body parts showing through clothes.

  • Stats now decrease when time is skipped.

  • Fixed a bug where the laptop did not become available after purchasing it from the pawn shop.

  • Added custom open sounds to some alcoholic items.

  • Trade UI now closes automatically when you end an interaction with an NPC.

  • Fixed a possible missing-UI issue after Photo Mode.

  • Fixed an issue where UI clicks wouldn’t register after leaving Photo Mode.


0.2.6

General

  • Fixed NPCs not moving at all when far away.

  • Fixed the pawn shop sometimes offering only one random item for sale.


0.2.7

General

  • Fixed multiple NPC behaviour issues.

  • Restored several missing textures.


0.2.8

Save Games (major change)

  • Changed how world-placed objects are saved. Going forward, anything outside clearly marked Safe Zones will despawn after a couple of in-game days. This substantially reduces load-game complexity, which was causing some objects to go missing or stats to load incorrectly.

  • One-time reset: As part of this change, all placed objects in the level will be reset once, even if they were inside a Safe Zone.

  • Added a Delete option to the character selection screen.

Performance

  • Reduced CPU usage in certain NPC and vehicle systems.

  • Optimised lighting and shadows.

General

  • Reduced first-person drunken sway to help prevent motion sickness.

  • Improved tutorial quests.

  • Optimised physics to reduce objects tunnelling through the ground.

  • Added more items to the store.


Next up:

  • Make NPCs more reactive to different player actions (including noise).

  • Improve discovery and onboarding so it’s easier to find things and learn how to interact with the world.

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