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LessariaNewsFirst Updates and Future Plans
Community

First Updates and Future Plans

Lessaria · published 25 Oct 2025, 13:25 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

The first patches are out – and we’re really happy they solved part of the problems (the healer on the news image is probably there because we’ve started healing the game). We’re already seeing many more comments saying the game can now be completed without errors.

But we know there are still other bugs – and it’s Saturday – we’re working and preparing the next patch, which will be released on Monday.

If you haven’t checked out the game or read the two full hotfix lists yet, here’s the main summary:

  1. Fixed a large number of bugs related to heroes getting stuck, construction issues, save/load problems, crashes, and many other unpleasant errors.

  2. Improved balance on several maps.

  3. Increased group size from 3 to 5.

  4. Fixed an issue where dead heroes still occupied a slot.

  5. Made the first UI improvements.

  6. Made the first improvements to the map.

  7. Improved hero behavior – they now die less often and act more reasonably.

All these and many other fixes are already in the game. But this is only the very beginning. This is the state we should have released in – we understand that.

What we’re working on right now:

  1. Hero behavior improvements. You’ve given us lots of feedback about heroes, and we’re making them better.

  2. Balance. We’re adjusting difficulty across different maps. The final mission will be changed – we’ll make it more interesting; we know where we went wrong :)

  3. Many quality-of-life improvements. For example, when a group leader dies, the group will no longer disband – among other small but nice fixes that we’ll include in the next patches.

  4. Hotkeys! :) Honestly, no idea how we managed to miss them at launch. Sometimes your eyes just get too used to things. This will be the first iteration – we’ll keep improving controls based on your feedback.

  5. Bugs and issues. We’ll fix another big batch of them in the Monday update.

That’s what we’re doing right now – but we’re also thinking about what comes next.

We realized one important thing – the game needs to offer much longer playtime.

Players need a mode (or modes) where they can spend hours. Missions, sandbox, etc. We’re thinking about it and trying to figure out what can be done quickly.

We’re also discussing what to do with the enemy waves. Opinions in the community are split – so most likely we’ll let you customize that yourself. In general, we want to give you more options to tweak the game the way you like.

In the coming days, we’ll publish a more detailed roadmap. We need to estimate our workload more precisely and understand what’s most important for you right now.

And let’s talk about our Supporter Pack (or as some players have started calling it, the “Day One DLC")

No, we didn’t intend to make a greedy pack that locks content away or mocks players. Honestly, we didn’t realize before launch that the base game didn’t have enough content :)

Originally, the Supporter Pack was meant to include cloaks, cosmetics, and such – but at the last moment, we thought it would be nice to add something extra, something we could finish in a couple of weeks before release. So we made a new hero and added a few features to the Survival mode. We meant well…

But now we understand how that looks – especially when people are criticizing the game for a lack of content and a weak Survival mode.

Giving that hero away to everyone would be unfair to those who supported us and maybe bought the pack because of that exclusive hero. So instead, in future updates we’ll add a new hero (or heroes) for everyone – and more content for Survival mode or even new modes altogether.

It wasn’t a good look – we’ll make it right by improving the game and adding more content.

A huge thank-you for all the kind words you left under the previous post – it really helps the team :) Some of our devs needed a bit of time to recover after reading all the negative feedback. It hurts – no point pretending otherwise. But your criticism is valid, so what can we say… :)

Thank you for both the criticism and the support. If we’ve fixed the issues that made you leave a negative review – we’d really appreciate it if you could update your rating. We won’t hide it – reviews matter to us. Not only because we want to make a 95%-rated game – but also because the higher the rating, the better the sales. And we still need sales to keep supporting the game – we didn’t release a massive hit that lets us stop worrying about money :)

But we’ll keep improving Lessaria every day – you’ll see it, and we believe you’ll appreciate it.

Thanks again – and see you soon!

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