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Cycle Idle RPGNewsEnd the Cycle
Game update

End the Cycle

Cycle Idle RPG · published 15 Oct 2025, 12:01 UTC

All newsPlayers around this dateRead on Steam

Content:

  • Veil fights 16+ are now available! Beat Veil 16 for the normal ending, and Veil 19 for the true ending!

Balance:

  • The rewards for Veil fights 8 and 11 (accessories and the crest faith unlock) have been swapped. If you already did fight 8, the crest faith unlock will keep being unlocked for you.
  • Veil fight 12 now additional unlocks the 10th ability slot.
  • The talent refresh amulet has been reworked to actually do something! It works on a charge-based system, with a charge returning every 48 hours. Charges refresh on performing a glyphless rebirth.
  • Adjusted achievement requirements for the equipment level, knowledge level, plant level, boon level, and companion level achievements.

Fixes:

  • Increased the size of the tooltip so text is not so close to the edge any more.
  • Fixed an issue where the stated reward was one-off when fighting old Veil fights. (This caused the veil fight to bug out when redoing the first one.)
  • Fixed an issue where the berries harvested from the Lassterian plant and RP from the Shrimpocampus plant could overflow
  • Rebirth Points, Talent Points, Golden Ichor, and Cosmic Ichor have been changed internally to doubles, to prevent future overflow errors
  • Arena fights 4 and 5 of series 8 have had their sprite size adjust so they're not spilling into the UI
  • Fixed an issue where the equip and crafting tabs had their text swapped in the equipment menu
  • Removed the ability to click accessories while in the arena or to use hotkeys to access forbidden areas
  • Removed the lines with just numbers at the bottom of the "total equipment stats" panel when you have equipment with singularity bonuses equipped
  • The Spirit of Wrath will now benefit from Ferocity if you were healed to full by the Spirit of Compassion before it activates

QoL:

  • Added a panel to the Veil's battle that shows where the Veil is in its action sequence and its current attack bonus
  • Changed the order of creation idol and destruction idol XP gain in the saved loadout to match that of the total rewards.
  • Changed the listed order of glyph rewards at the daily gift upgrade to always be ascending.
  • Reattunement now defaults to having the current empowerment target be selected.
  • Refreshing berry trades will no longer take you back to the trades for the first island.
  • Added text stating that the class XP plant's level reduction stacks multiplicatively, not additively.
  • Added images showing which relics are upgraded by which deity in the Trial interface.
  • Added additional text to the warning about sacrificing an ascended accessory.
More from Cycle Idle RPG

Other announcements

All news
Game update18 May 2026Talent Allocation FixFixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Game update6 Apr 2026Additional Overflow FixesFixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowGame update10 Mar 2026Veil 100 Fight ScalingSingularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…