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Week 4 September · EXPLOITATION Playtest · SteamPeaks
EXPLOITATION Playtest
News
Week 4 September
Game update
Week 4 September
EXPLOITATION Playtest
· published
29 Sep 2025, 15:36 UTC
· build
20174987
All news
Players around this date
Read on Steam
Improved Foliage System
Scattered placeholder foliage in areas
Improved Scanning Mechanic in GeoCrawler
Added more verticality to Nebulon's Fields Landscape
Improved UI/UX interactions
Improved Logistics and Tactical Strike Vizualization in Orbital Camera
Fixed Input Issues with EVMs
Updated Resource Deposit Display after scanning it in Orbital Camera
Added OrbitalCamera UI Indication for Resource Crates
More from EXPLOITATION Playtest
Other announcements
All news
Game update
6 Sep 2025
Update September 2025 (Week 1) - Preparing for Week 2
Deactivated all post process effects · Revamped Drilling system · Added save system for environment destruction
Game update
4 Sep 2025
Update September 2025 (Week 1)
Added Banks and The board in the HQ Screen · Improved UX in the HQ Screen · Improved Nebulon Fields Region · Replaced Nebulon Fields Voxel Landscape · Improved Nebulon Fields Foliage Scattering · Added new post-process shader to navigate towards final Artistic Direction · Improved on Puddles Shader to add more depth · Removed Resource deposits and competitor activity to prepare for Week 2's Update