Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shadow Labyrinth - Original Arcade SFXNewsShadow Labyrinth Patch News (Ver. 1.0.4)
Community

Shadow Labyrinth Patch News (Ver. 1.0.4)

Shadow Labyrinth - Original Arcade SFX · published 27 Aug 2025, 03:19 UTC

All newsPlayers around this dateRead on Steam

The latest patch, which will update your game to "Ver. 1.0.4" is available now. This update will adjust gameplay and fix some issues. We kindly ask that you apply the latest update file before playing.

▼Fixed Issues

  • Fixed an issue where the swordsman would not appear when entering a map containing the "Red Crystal Room" in the "Barren Volcano" area.

  • Fixed an issue where the time displayed in the save slot was also counting during sleep mode.

  • Fixed an issue where players could become buried in a wall and take damage when proceeding through certain MAZE using specific steps.

  • Fixed an issue where the game would become unplayable if the player touched and died simultaneously with the boss when releasing GAIA.

  • Fixed an issue where the game would become unplayable without transitioning to the game over screen upon death under specific conditions during the "Orange Bragza: Terrias-Valou " battle.

  • Fixed an issue where the game could become unplayable when performing specific actions in the space battleship area while in mini-pack mode.

  • Fixed an issue where events that had already occurred in the space battleship area could reoccur under specific conditions, making the game unplayable.

  • Fixed an issue where players could become buried in a wall when caught on special terrain with ACTIV shots during the "Lord of Gluttony" battle.

  • Fixed an issue where the game would crash after a certain period of time if the time ran out while the player was stopped at the edge of the screen during the Withered Volcano MAZE boss battle.

  • Other minor display fixes.

▼Adjustments

  • Changed the HP Limit Boost equipment so that this PERK does not disappear even if the player dies.

  • Reduced the required aura and materials for some items that can be purchased from merchants in areas such as the " Barren Volcano."

  • Reduced the aura required to level up attack power and ESP limits from LV.1 to LV.3.

  • Reduced the aura required to purchase emergency escape devices.

  • Reduced the aura required to obtain information.

  • Changed the game to restart from the boss battle if retrying from a boss battle in a MAZE.

  • Increased the initial number of lives in MAZEs in general.

  • Relaxed the clear time for the MAZEs of G-Hosts: Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Pink Bragza: Terrias-Boz Rag, and Orange Bragza: Terrias-Valou.

  • Changed the operation settings in mini-pack mode and whether or not to display the jump guide to be saved.

  • Adjusted the behavior of some bosses.

We are looking for opportunities to improve your gameplay experience and are paying close attention to opinions and requests from players. We would be grateful if you could cooperate with the following questionnaire:

https://survey.bandainamcoent.co.jp/jfe/form/SV_0BUMeVvQEyWPbU2

*The questionnaire period has been extended until 23:59 on September 21st (Sunday).

Thank you for playing Shadow Labyrinth!

More from Shadow Labyrinth - Original Arcade SFX

Other announcements

All news
Community25 Jul 2026Shadow Labyrinth’s 1st AnniversaryCelebrate with this new illustration by character artist Michi Kasugano and exclusive Q&A article with the Seigo Aizawa, Toru Takahashi, and Hisaharu Tago of the Shadow Labyrinth game team!Major update21 Nov 2025Explore Patch 1.1.0Developed to address community feedback, Shadow Labyrinth's Patch 1.1.0 is available now. This update overhauls the game's difficulty with the addition of Explorer Mode, adds Quality of Life updates with tweaks to the fast-travel systems, enhances Mini-PUCK play-control and more.Community12 Nov 2025Notice Regarding Release of Official Update File "Ver.1.1.0"We have begun distributing update file "Ver.1.1.0" to adjust gameplay and fix certain issues. This version includes a major update across the entire game, featuring the addition of "Explorer Mode," balance adjustments to the existing mode, and improved play control for Mini-PUCK. This update is designed to enhance your enjoyment of the game. Please download and apply the latest update. ■ Suppor…