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Pumpkin WoodsNewsDemo Is Out Now!
Major update

Demo Is Out Now!

Pumpkin Woods · published 4 Sep 2025, 11:07 UTC

All newsPlayers around this dateRead on Steam

Hello Witches & Wizards,We're very excited to launch the Pumpkin Woods Demo as part of the Hungry Ghost Festival! The new update includes many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest!Full Changelog Version 0.2.2 (Demo)

- Added a new quest to tame a wild unicorn (requires healing potion)

- Added a letter at the start of the game to establish lore

- Added large cliffs and scenic wooden pathways to the starting biome

- Integrated menu between inventory / craft / journal / map panels

- Item health effects are now stackable and show on the UI

- Tooltip system for actions completely reworked with intuitive interface

- Dig spots now reveal a hidden chest with random loot instead of gold ore

- Attack and use tool animations are now faster and without delay

- Standing on fire now deals damage

- Days have become 20% faster (48 minutes instead of 60 minutes)

- Added visual effects for cat & unicorn taming, stay and follow actions

- Added new map icons for tents and important landmarks

- Wolf and unicorn behavior completely reworked with significant optimization

- New reliable door system with better performance and audio

- Improved pathfinding for wild animals

- World generation process reworked for better performance at the start

- Digging now plays a digging animation instead of attacking

- The witch tower will no longer spawn next to the vendor

- Witch huts had their spawn rate slightly increased

- Sleep time multiplier increased from 36x to 48x (time passes faster)

- Locked doors now play a warning sound that a key is required

- Mine, catacombs, maze, temples are now limited to 1 each to increase variety

- Reduced the negative health effects when eating pizzas

- Upgraded the chest mesh in the old tent

- Added controls section and return to game button in the pause menu

- Large rocks were slightly modified to better fit the terrain

- Shop panel now displays icon of the selected item

- Wooden boxes are now easier to hit and destroy

- Minor collider optimization

- Minor UI improvements

Chill Mode Specific Changes

- Chill mode now have wolves that don't charge the player unprovoked

- Unicorns in chill mode no longer attack the player unprovoked

Bug Fixes

- Fixed dialogue not starting when the player is near NPCs

- Fixed player getting stuck in an infinite loop when using doors

- Fixed an issue where the player could spawn under a rock

- Fixed an issue where wolves and unicorns would often get stuck

- Fixed an issue where sometimes the player could not use tools

- Fixed a bug where the anvil could not be placed

- Fixed an issue where the vanity table could not be used

- Fixed an issue where the shop panel would not open properly

- Fixed UI tooltip flickering when displaying the required item

- Fixed a bug where the cursor would recenter when opening the journal

- Fixed clipping issues on the unicorn & horse mane and tail

- Fixed a bug where the player could get stuck on the campfire and firewood

- Fixed an issue with colliders on one of the temples

- Removed the cinematic intro due to inconsistent camera behavior

- Minor fixes and adjustmentsImportant NoteSaves from previous versions are not compatible, please start a new world.
Demo saves won't be playable in the full game due to ongoing system upgrades.


Your feedback is very much welcomed in the Steam discussions or Discord:

https://discord.gg/warRP5bDFJ

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