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OblivityNewsUpdate v2.98 - The first step towards Oblivity 3.0
In-game event

Update v2.98 - The first step towards Oblivity 3.0

Oblivity · published 28 May 2025, 21:00 UTC · build 18647792

All newsPlayers around this dateRead on Steam

Developer Note

Hey Oblivity Community,

It’s been a while since our last update, but we’ve been hard at work on some major new features.

This latest update marks the first big step toward the upcoming Oblivity 3.0. As part of this massive overhaul, we’ve had to rebuild several core parts of Oblivity. With that in mind, this patch is an early rollout designed to test some of those foundational changes.

Our current plan is to release another update that will introduce one of the key features ahead of the full 3.0 release. That said, things are still in progress, so it’ll take a bit more time.

In this patch, you’ll find performance improvements and an upgraded download and search system. As always, since this is a big shift under the hood, we expect a few bumps along the way. If you run into any issues, please don’t hesitate to reach out to us on Discord.

Cheers,
The Poly Games Team

Changes

Search System and Download system


Some users reported issues with finding newly created Playlists or Routines. To address this, we’ve improved the search functionality in both the Trainer and Routine systems.

You can now instantly search by content ID, allowing you to directly access and download specific content without waiting for the Download Manager to fetch updates.

We’ve also made major improvements to the Download system itself — downloads are now faster, and the system prioritizes content more intelligently.

Performance


You should notice significant performance improvements in-game, especially on lower-end devices. Fast target movements should also feel more responsive, resulting in a more fluid overall experience.

Behaviour System


We added 2 more global variables to the behaviour system, which will allow for more complex target logic.
- Unique round id
- Target spawn index
If you have more ideas for new action blocks or settings for the behaviour system, feel free to reach out to us. We are gonna add more features to it in the next patch.

Quality of Live and Bugs


- added shortcuts for UI sfx, this mainly targets the hover and click sounds.
- added option to disable metronome and sens randomizer shortcuts, as it was a common confusion for new players.
- added a subtle animation for scenario hover preview
- fixed the default scenario routine issue
- behaviour system options now close when clicking away
- improved reaction time loading times for the leaderboard chart
- the scenario viewer is powered by a faster new system
- downloading a routine will now automatically activate it, if none is active
- improved the handeling of many days on the overall perforamnce chart
- fixed multiple graphical issues on the routine system search page
- fixed an issue, where on the scenario information screen the preview was not appearing
- fixed a round restart issue
- faster replay system loading times
- smarter playlist ordering algorithm

Most of the changes are under the hood, and you shouldn't notice them in the best case.

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