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StarVadersNews1.0.7 - Fixer Upper
Game update

1.0.7 - Fixer Upper

StarVaders · published 22 May 2025, 20:11 UTC · build 18571688

All newsPlayers around this dateRead on Steam

UPDATE - I'm rolling back this update for today, there's a critical bug for new bootups. Will update when we figure out what's going on. Sorry about that!

UPDATE - Update is live again!

More bug fixes! And we've reworked some of the Hemophage as well.

Hemophage 2.0

Based on feedback we're smoothening out some of the awkward parts of the Hemophage, and allowing more options to deal with it so it's not a pain to fight.

  • No longer becomes Immune while splitting (you can keep hitting it with repeated cards to deal more damage, but it will split into more Hemocytes)
  • In the "Final phase", no longer recombines with Hemocytes and only keeps 1 HP.
  • Added more text for describe the Hemocytes.
  • Reduced total HP again.
  • Delayed attacks (like Titan Rocket or Auto-Bombs) now correctly trigger before the Hemophage absorbs its Hemocytes.

Other:

  • Fixed issue with our save backup system, wasn't working for certain OS versions.
  • Fixed bug where you reload into an empty hand
  • Fixed bug where some boss timers don't show up
  • Repeated self-drop cards now keep their rarity (like Claw Trap)
  • Pilot Album now unlocks correctly with Daily or Challenge wins
  • Fixed Sygyzy counting twice for Xenn's Relic
  • Fixed a couple softlock involving skipping cutscenes
  • Fixed a softlock involving pressing mutliple buttons at once during unlocks
  • Fixed Old Comet, now doesn't trigger when played.
  • Fixed bug where Nessie stops moving.
  • Nessie now heals the tile directly in front of it each turn on Phase 2.
  • Fixed bugs where Nessie's attack isn't correctly displayed when rerolling during an attack
  • Fixed generation error where you reroll into the same encounters at the start of an act.
  • Fixed True Ending working with dailies or challenge on Mac
  • Fixed Boss room not appearing if you have too many relics
  • Fixed Eclipse not ending when there are no more waves or enemies. (Eclipse now also ends early if there are only Echos left on its turn)
  • Fixed Task Engine crash involving repeated Raise Army on Bombs with Blast Legion
  • Fixed timer not showing up on pause/resu,e
  • Bombs with Blast Legion can no longer be stealth charged (to trigger Charge Fire).
  • Fixed visual bug where the Overseer fight is warped
  • Fixed Witch Fire counting cooldown of destroyed spells.
  • Made Death by a Thousand Cuts achievement count one less repeat (because it was confusing that you needed to see 11x in game)
  • Fixed softlock by getting stuck in Pause Menu on a screen outside of a run
  • Many localization changes

Keep the bug reports coming! Thanks!

- Axolotl of the Pengonauts

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