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BlobunNewsBlobun v1.0.3
Game update

Blobun v1.0.3

Blobun · published 28 Mar 2025, 22:02 UTC · build 17904346

All newsPlayers around this dateRead on Steam

🦊Howdy! Coming at you today with a new build of Blobun, as we continue to iron out issues and bring more polish to the Puzzle Editor, as well as making it easier for players to play custom levels. There's also fixes to bugs found with specific puzzle element interactions. Please see below the patch notes for a special message. Thank you!

As always, here are the patch notes:

===== IMPORTANT =====

  • Many fixes below don't apply to the demo version.
  • We significantly overhauled the Worldpak Editor panel to improve usability and make it more intuitive. We've listed a lot of changes, but there's a lot more we didn't list.

===== NEW =====

  • The Worldpak Select menu now has shortcuts for opening the game's data folders, so you can easily download and use custom levels.
  • Note: These shortcuts don't show up in the demo version, since the demo version can't load custom puzzles anyways.
  • In the Worldpak Properties, you can now see a summary of worlds/stages, including how many special stages and required stages there are.

===== IMPROVED =====

  • The animations and layout on the World Select menu have been improved.
  • When loading a Worldpak which has stages without solutions, these stages will now clearly show on the Stage Select screen, but will also indicate that they're fully unplayable. This will allow players to let the level creator know that their Worldpak isn't done correctly.
  • Note: There's an override on puzzles which are in the "usermade" folder, where they'll show up with no solutions, but you can still play them (unlike Worldpaks in the downloads folder.)
  • Achievements under "Other Cheevos" (ones that aren't just related to how many puzzles you do) now have in-game hints on how to get them.
  • Hint arrows now have more animation so you can notice them easier.

===== CHANGED =====

  • The "Resize Puzzle" window has been removed. Instead, various aspects of how the puzzle will be viewed + what size it is can be found on the "View" tab of the Stage Editor, where the cameras are.
  • All internal IDs (pak, world, stage) are no longer shown in the editor.

===== BUG FIXES =====

  • Fixed a bug where ice blocks/generic lock blocks would allow a laser to pass through them when you undo.
  • Fixed visual issues with lasers when there was a block directly in front of them while they were trying to fire their laser.
  • Fixed an issue where stepping on an Electric Wire Base while in Steel state would cause it to not be usable when you try to step on it again later in the Electric state.
  • Fixed the wrong hint being shown when hovering over "(Stages) Required To Beat"
  • Fixed cursors in the editor being overwritten with just the default arrow.
  • Fixed a bug where stage cameras were editable on read only worldpaks (though it wouldn't actually save.)
  • Fixed a bug where stages with no solutions would make the hover text red, as well as the Delete dialogue (if you clicked to delete them.)
  • Fixed various transparency issues with the ImGui_GM windows.

Special Note


Thank you to everyone who has played Blobun and sent us feedback/comments/praise/bug reports/etc! We're excited to bring you more updates, as well as implement new features and whatnot. However, we've come to the decision that we need a little bit of a break from the game before returning to bring in new features like input remapping. We'll still be doing lightweight patches as needed, with small fixes and whatnot. We're also working on some levels for an eventual level expansion. However, yea we just need a little break from it, maybe a couple weeks or so, before returning back to it in full force. Thank you for your understanding, and don't worry! We're not done with this game just yet.

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