Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ValheimNewsPatch 0.220.3
Game update

Patch 0.220.3

Valheim · published 4 Mar 2025, 09:16 UTC · build 17530374

All newsPlayers around this dateRead on Steam

It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!

Abbreviated Patch Notes:

* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements
* Various Mac improvements

Detailed Patch Notes:

All platforms:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default.
* Added a fix to allocate less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* Game now shows in-game player names in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Boss and death map icons are no longer manually placeable via controller
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an itemstand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer changes position when damaged
* Blackmarble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met
* Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI
* A brief message is now shown when hiding UI using a gamepad
* Updated localization

Xbox/MS:
* Game no longer needs to be restarted to observe profile updates in the game
* Added invite button to pause menu
* Reduce network usage somewhat for functionality related to Xbox network.
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB

Mac App Store:
* Updated minimum compatible MacOS version to 10.15
* Now uses TAA instead of FXAA for anti-aliasing
* Improved success rate for Game Center friend invites
* Fixed a bug related to viewing text on signs while not signed in to Game Center

More from Valheim

Other announcements

All news
Game update11 Sep 2026Hotfix 1.0.10 & 1.0.12Hello vikings! We’ve got some hotfixes ready for you today, to facilitate your adventures in the tenth world. This includes a bunch of new sounds for the Deep North, and that you can now actually repair your endgame heavy armour. Phew! We do also have some Steam specific fixes, which will arrive to all other platforms shortly as well. But not to worry – even though the fixes are Steam specific,…Major update9 Sep 2026Valheim 1.0 Has Arrived!The time has come to finally venture into the Deep North and Valheim 1.0. We know you’re most likely just itching to jump into the game, so we will not keep you with needless talk! If you have questions about mods and world saves, please do make sure to check out our 1.0 FAQ , otherwise we would like to show you our brand new launch trailer, and invite you read our patch notes below! Patch Note…Community20 Aug 2026Word from the Devs: Almost there…Greetings vikings! We hope you’re having a wonderful summer! We’re currently gearing up for the 1.0 release in September, fixing some final bugs and getting everything ready for you to experience in just a few weeks. We hope you’re as excited as we are! In the meantime, please do make sure you check out our 1.0 FAQ , which covers many of the questions we have been asked about the release. As al…