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EmberwardNewsGame Update! (v0.4.0 - Sealed Citadel)
Major update

Game Update! (v0.4.0 - Sealed Citadel)

Emberward · published 4 Mar 2025, 15:09 UTC · build 17594838

All newsPlayers around this dateRead on Steam

UPDATE TIME!!

This is the patch that took the longest time to develop since the early access launched. The past two months have truly been...a development nightmare. But now, it's finally ready! (And I can go back to making more towers!)

As usual, the fourth area comes with unique new mechanics, a new Boss fight, and new unlockable flames. Since it’s currently the last planned area, the design focus this time has returned to what really matters in tower defense games: resource management. Figuring out how to make the most of your gold, blocks, and towers, while fending off attacks and achieving other objectives, will be the key to conquering the new maps!

For the next few updates, I’ll be adding more towers and relics, as well as finishing up the remaining characters. Originally, I planned to work on the highest difficulty mode next, but I’d like to see how everyone feels about the difficulty of the fourth area first. So that might get pushed back a bit while I focus on adding other features first.

Anyway, I hope you all enjoy the new map!
If you have any suggestions, found any bugs, or think it’s too easy or too hard, please leave a comment below and let me know.

- Refi


New Features

  • New Area: Sealed Citadel
  • New Flame: Ancient Flame (Unlocked after clearing Sealed Citadel on Normal difficulty or above)
  • New Flame: Candle Flame (Unlocked after clearing Sealed Citadel on Heroic difficulty)

Game Adjustments

  • The relic options at the Academy will not have relics with elemental effects that does not match any of the available towers.
    (For example, if none of the available towers are Poison type, then there won't be any Poison-related relic in the starting options.)
  • On the map, the possible positions where Workshop tiles can appear have been adjusted slightly further back.
  • Slightly lowered the unlock requirements for some characters.
  • Reroll Item Adjustments:
    • Each game now starts with 2 Gambler's Tokens, and you can obtain an extra 1/2/3 from talents.
    • The Gambler's Token reward upon stage clear has been changed to 2 tokens at a time.

Balance Adjustments

  • Slightly lowered the difficulty of early stages on Heroic difficulty.
  • Towers:
    • Decimate Tower: Attack speed increased by 25%.
    • Lava Tower: Damage decreased by 12.5% (16 → 14).
      Lava from Lava Tower can now flow across Corrupted tiles. For clarity, lava on a Corrupted tile will appear red.
    • Chomp Tower: Damage increased by 33% (30 → 40), attack speed increased by 20%.
    • Hammer Tower: Damage increased by 20% (50 → 60), attack speed increased by 25%.
    • Axe Tower: Damage increased by 20% (10 → 12).
    • Scrap Tank Tower:
      • The damage and attack speed multiplier gained from dismantling towers is slightly increased.
      • Now all “Scrap Master” relics (three in total) also increase the Scrap Tank Tower’s upgrade limit by 150.
      • The blue upgrade now increases its upgrade limit by 300.
        This adjustment aims to make the “Scrap Tank build” a viable, gradually scaling strategy. When all three relics are collected, the upgrade limit can reach 1,050 gold.

  • Runes:

    • Scrap Rune: When combined with a Mega Rune, it will spawn 10 Scrap Towers.
      (In theory it should've be 20...but after testing, that was way too strong. 10 is more balanced.)
    • Inspiration Rune: Rarity slightly increased, and it will no longer appear if more than half of the blocks in your inventory have the Inspiration Rune.

Bug Fixes

  • Fixed an issue where, when using the Demon Flame, if you restarted the game mid-level, the flame level gained during that stage would persist.
  • Fixed an error with the bonus calculation for the Dice Tower and Giant Dice Tower.
  • Fixed an issue where the Blessed Chisel could allow Buff Tiles or Scrap Runes to be placed on other blocks.
  • Fixed an issue where the anomaly stage UI made the reward difficult to see.
  • Added an error message for when the game fails to initialize.
  • Fixed a bug where the Prophet’s Crystal Ball broke the ingame bag UI.
  • Fixed an issue where the Sacrificial Pact could appear outside the altar.
  • Fixed an issue with the Dice Tower’s reroll cost.
  • Fixed an issue where the Gambler’s Token reward upon stage clear conflicted with the Gambler’s License.
  • Fixed an issue where items in the Mini Shop could appear repeatedly.

Updates After Patch

  • Fixed an issue where the Mine Tower would not work on certain maps.
  • Fixed a bug where the red upgrade of Chomp Tower behaved incorrectly on minecarts.
  • Fixed an issue that could temporarily make monsters unkillable.
  • Fixed a color coding issue in the Japanese translation.
  • Fixed an issue where Demon Flame lost levels upon taking damage despite having armor.
  • Fixed some issues that caused errors in pathfinding calculations.
  • Removed the HP regen effect of Winged Demon. Now it gains 20% damage reduction for 1 second when moving over a corrupted tile.
  • Fixed an issue where the drone tower would not change targets after locking onto an ancient defense tower.
  • Fixed a display format error for the gold cost while using Ancient Flame.
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