Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ship Graveyard Simulator 3NewsDevlog #5
Community

Devlog #5

Ship Graveyard Simulator 3 · published 14 May 2026, 12:05 UTC

All newsPlayers around this dateRead on Steam

Hello Ship Destroyers!

Ships are the core of Ship Graveyard Simulator 3. Every large structure in the game starts long before production itself - with research, documentation, and understanding how the original vessel was actually built.


Built from real documentation

All ships in SGS3 are based on real vessels and recreated almost in a 1:1 scale.

In many cases, development started with:

  • Archival blueprints
  • Technical drawings
  • Historical documentation
  • Real-world references and photographs

Building a ship required much more than just recreating its shape.

To properly design interiors and layout, we often had to understand:

  • How specific sections functioned
  • What their original purpose was
  • How crew members would actually use them

Whenever possible, we translated original room names and technical markings to better understand the logic behind the ship’s structure.

This research phase became a major part of development.

History matters

Research was not limited to construction alone.

Each ship also required studying:

  • Its operational history
  • Historical context
  • Events connected to the vessel

Parts of that research made their way directly into the game through environmental storytelling and collectibles scattered across the ships.

The goal was not to create museum replicas, but to make the ships feel like places that had a history before ending up in the scrapyard.

More interactive than before

Ships in SGS3 are significantly more interactive than in previous games.

Depending on the location, players can:

  • Open doors and hatches
  • Interact with drawers and smaller elements
  • Activate radios and other equipment

The intention was to make ships feel less like static levels and more like physical spaces.

It’s also worth checking cabinets, drawers and smaller hidden compartments while exploring ships - some of them may contain collectibles and hidden discoveries connected to the vessel’s history.


Real scale, real weight

The ships are not only recreated visually.

We also try to reflect their real-world scale and weight as closely as possible:

  • Ship sections have physical weight
  • Structural elements are tied into the stability system
  • Dismantling affects the overall construction

This is directly connected to the physics systems described in the previous devlogs.

Of course, maintaining realistic ship mass also means the player will need unrealistic carrying strength - but both we and the players have long accepted this as part of keeping the gameplay enjoyable.

From blueprint to scrapyard

Below are a few comparisons between historical references and their in-game recreations, along with screenshots from different ships available in SGS3.

Your feedback really helps us shape the game, so feel free to share your thoughts 👇

More details soon,
Ship Graveyard Simulator 3 Team

More from Ship Graveyard Simulator 3

Other announcements

All news
In-game event18 Aug 2026Patch 1.0.2Hello Ship Destroyers! 🚢🔧 We’re back with another update for Ship Graveyard Simulator 3 Demo! First of all, once again a huge THANK YOU for all the feedback, comments and suggestions you’ve been sharing with us 🤝 We’ve been reading your reports and taking your feedback into account while working on the game. We’ve just released a new update addressing some of the issues and suggestions you’v…Community11 Aug 2026Thank You For Playing The Demo! 🚢 What’s Next?Hello Ship Destroyers! First of all, we want to say a massive THANK YOU ! The amount of feedback, comments, and reviews we received after launching the Demo has been absolutely overwhelming in the best way possible. Reading through your thoughts, watching your gameplay videos, and discussing your ideas on our channels has been an incredible experience for the whole team. Your feedback is litera…In-game event7 Aug 2026DEMO | Patch 1.0.1Hello Shipbreakers! A new demo update is now available to download! 🚢 First of all, thank you to everyone who took the time to play the demo and share your feedback, bug reports and suggestions. Thanks to your reports, we were able to react quickly and address a number of issues while continuing to improve the overall experience. Patch Notes · CRITICAL: Fixed an issue where it wasn't possible…