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Rosemary VillageNews​Update 1.2.1 Patch Notes
In-game event

​Update 1.2.1 Patch Notes

Rosemary Village · published 4 May 2026, 17:00 UTC · build 23071229

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Update 1.2.1 Patch Notes

Combat- Added Rose's Fatal Attack to Regular Difficulty.-> The skill is practically the same as the Beginner Difficulty, though it has slightly less agility in battle. -> Due to feedback, this change was made because Rose had very limited options in combat, which many players found to be less than ideal.Features- Ferdinand's ability to light the bonfire in Rosemary Village on the early game has been removed.-> This feature was created early on in the development of the demo and was intended merely as a "cool" detail; however, it doesn't make sense in the context of the game, since Ferdinand doesn't have fire skills.I'm really sorry for the long wait for this update; I’ve been busy with other personal projects and haven’t been able to focus entirely on supporting Rosemary Village. Once again, I apologize for this.

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Community13 Sep 2026Celebrating the 2nd Anniversary of the DemoOn September 20, 2024, the Rosemary Village Demo was released. In one week, it will celebrate its 2nd anniversary. To celebrate this occasion, I’d like to let everyone know that the full game will be on sale from September 20 through September 27! This is the first time the game will be discounted, and the sale will apply to all platforms on which it was released (Steam, Itch.io, and Game Jolt)…Major update3 Mar 2026Update 1.2.0 Patch NotesUpdate 1.2.0 Patch Notes Combat - Now the initial TP has a fixed value of 10, instead of a random value between 0 and 25. -> The randomness of TP in all battles meant that certain battles required multiple game restarts, which was not intended to happen. -> Due to feedback, this change was made to significantly improve the game's combat system as a whole, rewarding players who make good use of…In-game event4 Feb 2026Update 1.1.4 Patch NotesUpdate 1.1.4 Patch Notes Features - Added an Auto Save feature for boss fights on Beginner and Regular difficulty levels. -> Due to feedback, an auto save mechanic was introduced to the game in order to reduce long waiting times caused by boss fight cutscenes. Forgetting to save before a tough battle is no longer a problem either. -> The player has the option to enable or disable Auto Saves sho…