Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DeathgroundNewsPatch 10 is OUT NOW for Deathground!
In-game event

Patch 10 is OUT NOW for Deathground!

Deathground · published 14 Apr 2026, 15:30 UTC · build 22816006

All newsPlayers around this dateRead on Steam

Patch 10 is now live for Deathground (Version 0.1.60b)

Hi Operatives, we hope you're all doing well.

Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process.

PATCH NOTES: (V 0.1.60b)

⚠ Important: Before launching, please ensure your PC meets the minimum system requirements and that your graphics drivers are fully updated! For reference: 

  • NVIDIA users: Make sure you have the ‘NVIDIA app' installed and that the latest GeForce Game Ready Driver is updated under the drivers tab. 

  • AMD users: Make sure you have the ‘AMD app’. It will automatically detect your hardware and guide you through updating to the latest driver version.

Please note: While our team is working to further optimise the game if your system does not meet the minimum requirements, your gameplay experience may not perform as expected.

Highlights and changes

  • Minor adjustments to ‘healing’ UI effects, to slightly reduce visual presence

  • Minor adjustments to the character's post-respawn ‘damp’ effect, to reduce duration

  • Added audio tagging elements to allow for alternate footstep audio when walking over puddles and other surface types

(Developer's Note: that last one was technically introduced during 0.1.58b, but is now working as intended as of 0.1.60b!)

  • Minor adjustments to when a player is considered ‘hidden’ when entering a hiding space

(Developer's Note: During a previous patch, we fixed an issue that sometimes prevented raptors from correctly spotting players entering hiding spaces. Even though this was technically ‘correct’, it sometimes led to situations where a raptor could spot you even when it felt like you should have been hidden - this change aims to balance this slightly in the players' favour, and we’ll be looking to adjust further based on your feedback)

Bugfixes - General

  • Fixed an issue where incorrect audio volume collisions would sometimes prevent players from exiting hiding spaces (unless pulled out by a raptor), or make the exit location for hiding spaces smaller than intended

  • Fixed an issue where incorrect audio volume collisions would sometimes prevent players from interacting with buttons, picking up items, or make the interaction location smaller than intended

  • Fixed an issue which allowed players to pick up items whilst hiding (Which would sometimes result in items being despawned upon exiting the hiding space)

  • Fixed where min/max look up/down for the player were not correctly set after initially spawning

  • Potential fix for an issue which could allow more than 4 players to load into a single lobby

  • Fixed an issue where point of interest (POI) markers would fail to trigger during mission progression (For both the meat drop-off chute and the first fridge container) during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where the bioscanner ‘group-up’ POI marker was not persistent during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where procedurally spawned items could not be picked up from some fridges during ‘Biomedical - Feeding Frenzy’

  • Fixed an issue where the respawn room would not grant the correct number of respawns during the ‘Mission Control - Epoch’ story event

  • Fixed an issue where the primary respawn room would not grant the correct number of respawns during the ‘Agricultural - Spray the Greenhouse’ mission

  • Fixed an issue where clone pods in the ‘Bunker’ would not infinitely respawn dead players, meaning players could be stuck in spectator mode

  • Fixed an issue where the game would not unpause after exiting ‘Mission control - Introduction’ to the main menu

  • Fixed a crash as reported by players - thank you for spotting this one!

Bugfixes - Dinosaur / AI

  • Potential fix for an issue which caused raptors to sometimes get stuck in place while roaming

  • Fixed an issue which unintentionally allowed raptor vent attacks to be interrupted midway

We have a lot of great content and polish on the horizon. Here's a reminder of our DeathRoad to release: 

To view in full size, click here.

See FAQs and Discussions and we will do our best to get back to you!

Join our Discord and for Bug Reporting or search for teammates.

Thanks,

More from Deathground

Other announcements

All news
In-game event2 Apr 2026Patch 9 is OUT NOW for Deathground!Patch 9 is now live for Deathground (Version 0.1.58b) Hi Operatives, we hope you're all doing well. Please see the latest patch notes below as we continue to work on the upcoming and major updates. Thanks again for all of your feedback, support and bug-reporting to help this process. PATCH NOTES: (V 0.1.58b) ⚠ Important: Before launching, please ensure your PC meets the minimum system requireme…Major update20 Mar 2026The 'Feeding Frenzy' Update is OUT NOW for Deathground! (Patch 8)'Feeding Frenzy' - Update is now live for Deathground! (Version 0.1.57b) Since you last ventured into the Biomedical facility, Cooper has been checking in on the Bio-scanners. It looks like something's gotten itself trapped in one of the paddocks and it doesn't seem right to let it sit there and starve, so you’ll need to feed and release it. Hi Operatives, Deathground's first sub-mission, 'Biom…In-game event28 Feb 2026February Dev Update!February Development Intel - Inside the Deathground Operatives, we hope you’re all doing well. We know it’s been a little longer than anticipated since our last communication, but since the beginning of the new year the development team has been back at work behind the scenes. This update features just a few of the things we’ve been working on over the past few months, with plenty of effort goi…