we've had a very productive 2nd week since the release of the demo. Thank you so much for trying it and providing us with yummy feedback!
Mobile artillery improvement: more range and shoot upwards like a real artillery
MLRS improvement: more range and shoots rocket salvos
Make pathfinding consistent across all unit types. Max priority to moving units. Vehicles get out of the way in the same way as infantry
Do no auto-attack walls and gates
Prevent connections between incompatible buildings
Ensure attacks cannot be spammed using right-click (thanks @Vicaton!)
When a building is partially visible in the fog of war, ensure it can be right-click attacked
Fix infinite gates in the inventory
QOL: support building multi-selection (shift-click and double-click)
QOL: support queuing units in multiple buildings
QOL: support seeing and setting rally points on multiple buildings
Polish and differentiate artillery, MLRS, and rocket trooper attacks
Support fetching gamemaps from asset bundles (we now have the super power to update any map remotely and instantly)
Fully functional logistics bay and cargo trucks!
Fix multi-selection of enemy buildings
smoother terrain editing around the edges
Release notes panel
Add recoil FX to defense turrets
Polish tank shot FX
Bring back missing VO when infantry dies
new unit: Troop transport helicopter
enable steam workshop for demo
polish cargo truck motion
add recoil to turrets
ensure salvaged buildings are deselected
fix for units spawning in the air when exiting elevated buildings
Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!