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Gigantes Ex MachinaNewsFullscreen Mode & Feature Improvements
Game update

Fullscreen Mode & Feature Improvements

Gigantes Ex Machina · published 25 Feb 2026, 19:29 UTC · build 22096465

All newsPlayers around this dateRead on Steam

Patch Notes

System & Accessibility Improvements

  • To improve the widescreen experience, the 'Windowed Fullscreen (Borderless)' option has been added in this update.
    You can enable it in the Graphics Settings. If you are using a widescreen monitor, please let us know whether the display works correctly after applying the new mode. Your feedback would be greatly appreciated. Thank you.

Ability Adjustments

  • Particle Diffuser
    Cooldown has been reduced, and duration now increases further with level.

  • Magnetic Field Generator
    Cooldown has been reduced, and duration now increases further with level.

  • Artillery Support
    Attack speed and the number of strikes have both been increased.

  • Tactical Ballistic Missile
    Effective radius has been increased.

  • Orbital Strike
    Effective radius has been increased.

Bug Fixes

  • Fixed an issue where dialogue would not stop during the level‑up screen.

More from Gigantes Ex Machina

Other announcements

All news
In-game event19 Sep 2026Endless Mode UpdateHello, Animas. In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting. Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach each battle. Alongside this, we’ve also added a new mission to Arcade Mode and carried out additional optimization work. Yo…In-game event15 Jul 2026Unreal Engine 5.8 Migration and Optimization WorkHello, Animas. In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work. In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat. Since…In-game event12 Jul 2026Control Improvements and New Weapons UpdateHello, Animas. Following the previous Memory Chip system update, we are greeting you again after a relatively short time. This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons. You can find the main details of this update below. Update Details Primary Weapon Auto…