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AfallonNewsAfallon Patch 0.13.1
In-game event

Afallon Patch 0.13.1

Afallon · published 8 Feb 2026, 17:38 UTC · build 21737963

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Hey everyone!

I’m really excited to get Patch 0.13.1 into your hands. This update focuses heavily on refining the AI and combat feel, but the big news is that I’ve started implementing the framework for the Companion Group System. It’s still early days, but I really want to get your feedback on how it feels to run with a simulated party.

Just a quick clarification to avoid confusion: When I mention "AI" (Artificial Intelligence) in these patch notes, I am referring to traditional Game AI, the logic that controls NPC pathfinding, aggro, and combat behaviors. Not Generative AI or Large Language Models (LLMs).

Here is the full breakdown of what I’ve been working on:

New Feature: Companion Groups (Alpha)

I’m working toward a system where you can form full dungeon groups with AI that simulates real players. You can test the very first version of this now.

  • Recruiting: You can now invite "Adventurers" to your party. Right now, I've added a Dwarf Tank, a Human Priest (Healer), and a Human Mage (DPS).

  • Where to find them: They wander the world randomly but hang out near dungeon entrances more often to make it easier to group up.

  • How it works: Walk up and ask them to join. They have a timer for how long they’ll stick around.

  • Future Plans: This is just the start. I’m planning to mimic MMO mechanics like XP splitting (more members = less XP per person) and a Loot Rolling system where the AI will actually roll on items they need.

Combat & Threat System Rework

I realized the threat mechanics needed a major overhaul to support the new party gameplay, so I’ve reworked the underlying systems.

  • Threat Logic: Abilities now generate specific amounts of threat. I’ve added dedicated Taunt abilities to the game.

  • Threat Meter: I added a UI element on your target showing your threat from 0% - 100%. If you hit 100%, you are the top target.

  • Necromancer: Your Skeleton pet can now Taunt enemies to keep heat off you.

  • Line of Sight (LoS): I’ve tightened up the rules here. You can no longer auto-attack or use ranged spells through walls or obstacles. You need a clear shot.

  • Aggro Fix: Pets and Companions are smarter now, they will attack an NPC as soon as it has aggro on you, rather than waiting for you to take damage first.

AI Improvements

  • Navigation: I did a pass on pathfinding. Roaming NPCs should no longer get stuck in their walking animations when trying to decide where to go next.

  • "Player" AI: The Adventurer NPCs (look for the Blue Names) now act more like players. They will interact with quest givers and merchants in the world.

  • Healer Logic: If you have a healer in your group, they will now prioritize healing the party member with the lowest HP.

  • Boss Immunities: To make boss fights tougher, I’ve made all Bosses immune to Stuns and Slows. Their HP has been increased as well.

UI & Quality of Life

  • Manual Targeting: I removed the auto-targeting that happened when you dealt damage. It felt too "hand-holding," so you’ll need to select targets manually now.

  • Cooldowns: Potions and items with cooldowns now show a countdown timer right on the icon.

  • Feedback: Added text alerts if your target is "Too Far Away" or "Not in Line of Sight."

  • Dialog Fix: The dialog panel won’t pop up anymore when you right-click friendly NPCs (like pets) that don’t actually have anything to say.

World & Talents

  • Talent Tree: This is still very much a Work in Progress, but I’m restructuring the Talent Tree and have added some new abilities for various classes.

  • New Merchant: Keep an eye out for the Corrupted Emerald Merchant I’ve added to the world.

More from Afallon

Other announcements

All news
Game update6 Sep 2026Hotfix #19Corrupted gear · Corrupted drops now scale every stat on the item by 5% per corruption level, not just Health, Strength, Intellect and Item Power. The altar preview shows the total bonus. · Corrupted and Heroic weapons: weapon damage now scales with corruption level and the Heroic World Tier bonus, matching the item's other stats. Tooltips show the scaled damage. Adventurers · Recruited adventu…Game update5 Sep 2026Hotfix #18Crafting · Fixed a bug where recipes learned from scrolls, quests or the talent web could not be crafted, so only starting recipes worked. Existing characters are repaired automatically on login. Barrowdeep · The Corruption challenge timer now tracks the correct four bosses (Ser Alderic, Vhorast, Kaldrith and Gravemaw) and drops Barrowdeep loot on completion. Previously it could never complete.…Game update3 Sep 2026Afallon 0.16.0.1Quests · The Final Pour quest is now fixed and completable. · Quest giver Mara Dreggs has moved into the Oakenvale Catacombs. · Objectives that ask you to buy an item now point you to the merchant who sells it, with a nameplate icon, a map icon, an on-screen indicator visible at any distance, and portal markers from other zones. Druid · Druids now start with their own Novice Druid leather set a…