Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AfallonNewsPatch 0.13.0 : Foundations for the Future
Major update

Patch 0.13.0 : Foundations for the Future

Afallon · published 30 Jan 2026, 16:30 UTC · build 21719307

All newsPlayers around this dateRead on Steam

Hello everyone,

I want to start by being transparent about the development process lately. I’ve been deep in the trenches performing a massive code rework of many of the game’s core systems. It’s been a long road, but I’m finally starting to see the "big picture" of where Afallon is headed.

The most consistent feedback I’ve received is that you enjoy the "Single-Player World of Warcraft" feel and want to see the game lean further into that direction. I’ve taken that to heart, that is exactly what I'm doing.

I want to apologize for the delay of this patch and for the fact that there isn't as much new "content" (quests/zones) as I had hoped. The structural reworks took considerably more time than anticipated, but I truly believe this is a vital foundation update. It provides the stability we need to build and release content much faster moving forward.

I also know that the Talent Trees are in need of a major overhaul. While the system is currently a work in progress, you can see the direction I am taking them by looking at the Assassin’s "Blade Mastery" tree. There, you'll see how talents actually modify your base abilities rather than just giving flat stat boosts. The next update will feature a full talent tree overhaul for all classes, alongside more world content and new quests.

One of the biggest shifts you'll see starting today is the groundwork for a Group Mechanic. You can now see group members displayed on the side of your screen, similar to classic MMO UIs. This is very early in development, but it’s a sign of things to come.

Thank you all so much for your incredible support and patience while I get these core systems right.

New Content & Classes

  • New Class: Assassin – Master the shadows with a new Stealth mechanic and devastating single-target burst damage.

  • Expanded Character Options – Female Humans and Female Dwarves are now available for character creation.

  • Group Mechanic (Early Alpha) – New UI elements to track your group members.

  • Unstuck Button – Added a "Help" option that kills your character and respawns you at the nearest graveyard if you get stuck in geometry.

Combat

  • Targeting Improvements: * Targetable NPCs now change your cursor icon on hover.

    • A Yellow Selection Circle now appears beneath your current target for better visual clarity.

    • Target portraits now display alongside the nameplate.

    • Specific portrait frames for Boss and Elite enemies to help identify threats.

    • Fixed several bugs related to "Click to Target."

    • Players will no longer automatically swap targets when dealing damage if they already have a target locked.

User Interface (UI) & HUD

  • Full UI Overhaul – A fresh look for all menus and windows.

  • Customizable HUD – You can now move and resize HUD elements to your liking. Your layout will be saved automatically.

  • Enhanced Tooltips: * Armor tooltips now show stat changes including socketed gems and enchantments.

    • Weapon tooltips now accurately display stat comparisons against your equipped gear.

  • Quality of Life: * Equipped items can now be dragged directly into the Socketing and Enchanting windows without needing to unequip them first.

    • Pressing your interact key (default E) while a loot window is open will now "Loot All."

    • NPC Faction names are now displayed under their names.

Camera & Controls

  • Movement Improvements: * Pressing Left + Right Mouse Buttons simultaneously will now move your character forward.

    • Added an option to toggle between Strafing or Turning with the A and D keys.

    • Dodge Rolling now moves the character in the direction they are facing, rather than following the camera.

  • Camera Polishing:

    • The camera no longer "snaps" when using abilities or resets when Dodge Rolling.

    • Added Camera Sensitivity and Invert options in the settings menu.

  • Character Preview: You can now click and drag to rotate your character model in the Main Menu, Character Creation, and Continue screens.

NPC & Companion AI

  • Smarter Companions: NPC allies (like Lirael) will now interact with the world. They will help you harvest nodes like plants and ore veins, or pick up quest items like Mirethorn Berries and Swamp Roots.

  • Dynamic Follow Speed: Pets and companions now use variable movement speeds. They walk normally when close but speed up to catch up if you get too far away.

  • Tactical Enemy AI:

    • Line of Sight (LoS): NPCs can no longer see through solid objects. Use walls and rocks to hide or pull enemies.

    • Kiting: Ranged NPCs will now actively try to maintain distance, backing away from you to get shots off.

Balance Changes

  • Loot Tuning: The Adventurer’s Supply Pack and Challenge Stone rewards have been nerfed. They now have a higher probability of dropping gold and crafting materials rather than guaranteed gear.

More from Afallon

Other announcements

All news
Game update6 Sep 2026Hotfix #19Corrupted gear · Corrupted drops now scale every stat on the item by 5% per corruption level, not just Health, Strength, Intellect and Item Power. The altar preview shows the total bonus. · Corrupted and Heroic weapons: weapon damage now scales with corruption level and the Heroic World Tier bonus, matching the item's other stats. Tooltips show the scaled damage. Adventurers · Recruited adventu…Game update5 Sep 2026Hotfix #18Crafting · Fixed a bug where recipes learned from scrolls, quests or the talent web could not be crafted, so only starting recipes worked. Existing characters are repaired automatically on login. Barrowdeep · The Corruption challenge timer now tracks the correct four bosses (Ser Alderic, Vhorast, Kaldrith and Gravemaw) and drops Barrowdeep loot on completion. Previously it could never complete.…Game update3 Sep 2026Afallon 0.16.0.1Quests · The Final Pour quest is now fixed and completable. · Quest giver Mara Dreggs has moved into the Oakenvale Catacombs. · Objectives that ask you to buy an item now point you to the merchant who sells it, with a nameplate icon, a map icon, an on-screen indicator visible at any distance, and portal markers from other zones. Druid · Druids now start with their own Novice Druid leather set a…