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Bunker Constructor SimulatorNewsDev Log #3 — Knock, knock. Who’s there? Update 0.4. Please wait a bit
Community

Dev Log #3 — Knock, knock. Who’s there? Update 0.4. Please wait a bit

Bunker Constructor Simulator · published 26 Jan 2026, 20:41 UTC

All newsPlayers around this dateRead on Steam

Hi!

As you can probably tell from the title, the update release is taking a bit longer than expected.

The new contracts turned out to be more complex to develop than I initially anticipated, and I’m still working on them.

I expect to finish this update — at least bring it to a full testing stage — within the current week.

I deliberately focus more on testing at every stage of development. This extends development time for updates, but results in more stable and well-designed content.

There’s no real point in once again listing everything that will be included in this update, so this time I’d like to talk a bit more about the next update instead.


What’s planned for the next update

In the next update, the user interface will be completely reworked.

Main planned changes

Unified UI style

All user interface elements will be redesigned in a single, consistent style.

Current UI style:

Upcoming UI style:

Unified main menu

All core menus (construction menu, finishing works menu, and others) will be brought together into one main menu. You’ll be able to switch freely between them without unnecessary transitions.

New shop UI

The shop interface will be redesigned, with more convenient management of items added to the cart.

New contract list logic

The contract list will be generated in a new way:

  • after completing the tutorial, all level 1 contracts will be available;

  • after reaching character level 2, level 2 contracts will become available.

Small tasks from local residents

Small tasks — short errands from local residents — will be added to the game.

The reward for these tasks will be lower than for bunker construction contracts, but they will take significantly less time to complete.

At first, they will serve to add some variety to the gameplay, and later they will become part of a new system.

New contract types

New contract types with a limited scope of work will become available:

  • excavation-only contracts

  • construction-only contracts

  • and other variants

In such contracts, you’ll need to complete just one specific type of work — for example, only digging the shaft and bunker chambers, or only building the load-bearing walls (exact options are still being considered).

NPCs and a more lively world

Starting with this update, I plan to begin adding NPCs to make the world feel more alive — local residents will appear in the environment and go about their daily business.


See you next week!

More from Bunker Constructor Simulator

Other announcements

All news
Game update20 Jun 2026HotFix 0.3.5Fixes: · fixed a bug that could prevent the pause menu from opening after interacting with wooden ladders · adjusted the surface hatch hologram position in all Level 1 and Level 2 contracts (this issue had no impact on gameplay or construction progress) · corrected the estimate for Contract 2.4 — wooden planks are now displayed with the correct nameGame update20 Jun 2026HotFix 0.3.5Fixes: · fixed a bug that could prevent the pause menu from opening after interacting with wooden ladders · adjusted the surface hatch hologram position in all Level 1 and Level 2 contracts (this issue had no impact on gameplay or construction progress) · corrected the estimate for Contract 2.4 — wooden planks are now displayed with the correct nameCommunity10 Jun 2026Dev Log #4 — The ReturnHi! Yes, yes, you read that right — the developer is still alive, and the game is still actively being developed ) There haven't been any news updates over the last four months, but development has been moving forward the entire time. New Languages As promised earlier, the game now includes support for two additional languages: Ukrainian and Dutch. Level 3 Contracts First of all, I'm happy to a…