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Flipper FrenzyNews🦭 Flipper Frenzy – Patch 1.0.47
In-game event

🦭 Flipper Frenzy – Patch 1.0.47

Flipper Frenzy · published 23 Jan 2026, 15:02 UTC · build 21607683

All newsPlayers around this dateRead on Steam

🌴 New Content

  • Sealando Map – Playable Early Look

    • New tropical waterpark–themed map

    • Central rock formation with multiple spiral slide paths

    • Branching routes with different risk/reward options

    • Open lagoon flowing into a wider bay

    • Built for speed, shortcuts, and chaotic routing

🚧 Playable Early Look

  • Fully playable, but still in development

  • Expect rough collisions, unbalanced routes, and visual oddities

  • Layout, visuals, and performance are actively being tuned

🐛 Known Issues

  • Slide and conveyor transitions can feel inconsistent

  • Collision and physics polish is ongoing

  • Visual pass still in progress

🔧 Coming Next

  • Route balancing

  • Collision cleanup

  • Visual polish and performance tuning


💙 Dev Note

New map, new baby — now a dad of two 🦭🍼

🦭 Flipper Frenzy – パッチ 1.0.47

Sealando マップ – プレイ可能なアーリールック

🌴 新コンテンツ

  • Sealando マップ – プレイ可能なアーリールック

  • 新しいトロピカル・ウォーターパーク風マップ

  • 複数のスパイラルスライドを備えた中央の岩山

  • リスク/リターンの異なる分岐ルート

  • ラグーンから広い湾へと続くエリア

  • スピード、ショートカット、カオスなルート設計を重視

🚧 プレイ可能なアーリールック

  • 完全にプレイ可能ですが、現在も開発中です

  • 衝突の粗さ、未調整ルート、視覚的な違和感が発生する場合があります

  • レイアウト、ビジュアル、パフォーマンスを調整中です

🐛 既知の問題

  • スライドやコンベアの切り替えが不安定な場合があります

  • コリジョンと物理挙動の調整中

  • ビジュアルの最終調整は未完了です

🔧 今後の予定

  • ルートバランス調整

  • コリジョンクリーンアップ

  • ビジュアル改善とパフォーマンス最適化

新マップ追加!そして二児のパパに 🦭🍼

🦭 Flipper Frenzy – Патч 1.0.47

Карта Sealando — Играбельный ранний доступ

🌴 Новый контент

  • Карта Sealando — Играбельный ранний доступ

  • Новая карта в стиле тропического аквапарка

  • Центральное скальное образование с несколькими спиральными горками

  • Разветвлённые маршруты с разным риском и выгодой

  • Лагуна, переходящая в более широкую бухту

  • Создано для скорости, шорткатов и хаотичного прохождения

🚧 Играбельный ранний доступ

  • Карта полностью играбельна, но всё ещё в разработке

  • Возможны неровные коллизии, несбалансированные маршруты и визуальные огрехи

  • Макет, визуал и производительность активно дорабатываются

🐛 Известные проблемы

  • Переходы между горками и конвейерами могут работать нестабильно

  • Коллизии и физика находятся в доработке

  • Визуальный полишинг ещё не завершён

🔧 Что дальше

  • Балансировка маршрутов

  • Очистка коллизий

  • Визуальный полишинг и оптимизация производительности

Новая карта и новый малыш. Теперь папа двоих 🦭🍼

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