
Hey guys,
So, this week the big focus was getting enemies to patrol properly instead of rocketing around the map like a medieval pinball machine.
In this devlog, you’ll see:
Enemies initially sprinting uncontrollably around the map before the patrol system was fixed
Progress on enemy node movement, proper node spawning, and early work on the kingdom stability system
The chaotic moment where enemies were zooming so fast it felt like you were trapped in a pinball machine
🎥 Watch the full Devlog #21 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan