Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Money Simulator: BrokevilleNewsFirst Devlog After Release – 2.12.2025
Game update

First Devlog After Release – 2.12.2025

Money Simulator: Brokeville · published 2 Dec 2025, 20:31 UTC · build 21027311

All newsPlayers around this dateRead on Steam

Hello everyone! Thank you so much for playing Money Simulator: Brokeville!

It genuinely motivates us to see your thoughts on the prologue, your feedback is the biggest driving force pushing both us and the game to the next level.

Since the prologue’s release, we’ve been gathering every piece of feedback from Steam reviews, YouTube videos, Discord messages, and the Discussions section. We turn all of it directly into fixes and improvements.

Here is the checklist for our very first devlog:


🎮 Design & Balance Adjustments

  • Day length has been increased from 15 minutes to 25 minutes.

  • Vehicle prices reduced for better early progression.

  • Y’allmart work hours reduced.

  • Motorcycle fuel consumption slowed by 4×.

  • Paint spray can capacity increased by 1.5×.

  • Bicycle race NPC speed balanced.

  • The game now always starts on Monday.

  • Energy drain speed reduced.

 

🔧 Logic & Systems Fixes

  • Random game crash problem fixed.

  • Money glitch on market product pricing is fixed.

  • Tuned the interaction with small curbs to avoid sudden airborne launches.

  • Collision force threshold for ragdoll has increased.

  • NPC counter offer logic on selling motorcycles has improved.

  • Character creation screen text alignment fixed; all languages now positioned correctly.

  • Bike racer NPC no longer destroys if player is too close or in conversation.

  • Bicycle race no longer plays wheel drift sound before the race starts.

  • Player clothing corruption on bicycle is fixed.

  • Character creation screen now includes animated text warning that outfits cannot be changed later.

  • Animation glitch on trash-throwing fixed.

  • Tutorials now use a multi-page system for 2–3 step instructions with next/previous arrows.

  • Delivery task not appearing bug is fixed.

  • Player cannot sleep with house door open; door auto-closes if player moves far.

  • When energy hits 0 and player keeps playing, periodic notifications now remind the player.

  • Pricing screen now treats “9,51” correctly instead of parsing as “951”.

  • Bank installments cannot be paid early if not due.

  • Arm IK fixed when shaking hands with boss.

  • Checkout numpad input now clearly communicated to players.

  • Entering garage trigger with vehicles now properly sends notification.

🎨 Graphics & Visual Polish

  • Fixed scale issues in the starting harbor area and removed misplaced objects.

  • Addressed interior light leaking inside the house; refined the volumetric settings.

  • Adjusted lighting at Yallmart’s evening meetup — exterior area was too dark.

  • Repositioned all street markers to align properly with road layout.

  • Fixed character’s wrist bending incorrectly while looking at the phone.

  • Ragdoll camera no longer clips underground (notably during wheelie crashes).

  • Message deletion: now deletes all messages from selected person instead of one-by-one.

  • Fixed head/eye popping during ragdoll recovery.

  • Rear wheel no longer sinks into ground during wheelies.

And many more minor bugs have been fixed.


More from Money Simulator: Brokeville

Other announcements

All news
In-game event12 Feb 2026Devlog #5 – Performance & Bug Fix Update🚀Devlog #5 – Performance & Bug Fix Update In this update, our main goal was : make the game smoother, more stable, and more reliable. We did a serious cleanup behind the scenes. A lot of work went into fixing performance drops, random stutters, and systems that were using more resources than they should. Please don't forget to add full version to your wishlist! 🧠 PERFORMANCE IMPROVEMENTS This…Game update3 Jan 2026Devlog #4 – Bug Fixes & Improvements🛠️ Bug Fixes & Improvements Hello everyone! Thank you for your ongoing support and feedback. This update is focused on addressing long-standing issues, improving reliability, and polishing the core gameplay experience. Please don't forget to add full version to your wishlist! 🧠 DESIGN & SYSTEM IMPROVEMENTS 🔴 Critical Fixes · Adjusted delivery durations for better pacing. · Fixed missing char…Game update20 Dec 2025Devlog #3 – Bug Fixes & Improvements🛠️ Bug Fixes & Improvements Hello everyone! Thank you for your ongoing support and feedback. This update is focused on addressing long-standing issues, improving simulation reliability, and polishing the core gameplay experience. 🧠 DESIGN & SYSTEM IMPROVEMENTS · Shelf stocker is now able to unload the supply truck. · Improved accessibility of employee hour sliders. · Delivery timers no longer…