Scarred Steel Demo · published

Hey guys,
So, this week was all about realizing the map needed to be way bigger and dealing with the chaos that came with that decision.
In this devlog, you’ll see:
Figuring out how to let the player actually move around a map three times larger, especially the messy right-click movement system that took far longer than expected.
Expanding the entire travel system, adding reactive nodes like enemies, merchants, mystery events, and hazards, and rebuilding the map so movement feels more controlled and immersive.
Me wasting an absurd amount of time on something that “should’ve been simple” while realizing I didn’t have a clear plan going in.
🎥 Watch the full Devlog #20 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan