Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Scarred Steel DemoNewsScarred Steel Devlog #20 – Incoming Map Expansion & Random Events
Community

Scarred Steel Devlog #20 – Incoming Map Expansion & Random Events

Scarred Steel Demo · published 30 Nov 2025, 15:24 UTC

All newsPlayers around this dateRead on Steam

Hey guys,

So, this week was all about realizing the map needed to be way bigger and dealing with the chaos that came with that decision.

In this devlog, you’ll see:

Figuring out how to let the player actually move around a map three times larger, especially the messy right-click movement system that took far longer than expected.

Expanding the entire travel system, adding reactive nodes like enemies, merchants, mystery events, and hazards, and rebuilding the map so movement feels more controlled and immersive.

Me wasting an absurd amount of time on something that “should’ve been simple” while realizing I didn’t have a clear plan going in.

🎥 Watch the full Devlog #20 here:

If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:

👉 Steam Wishlist Link

👉 My Game Dev YouTube

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

More from Scarred Steel Demo

Other announcements

All news
Game update14 Sep 202614/09/2026 Patch NotesHey Guys, Did some various fixes to screen resolutions, saving and more: · Added more resolution options · Fixed bugs where certain aspects of decisions and campaigns weren't saving · Change critical hit damage to deal 2x normal · Increased damage to armour to be 50% of weapon damage · Game can also save when you quit · Display choices are now remembered · Library study progress, unlocked endin…Community20 May 2026Steam Deck CompatibilitySteam Deck Compatibility Scarred Steel is not steam deck supported. The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC. Cheers, Ethan.Game update25 Mar 2026Scarred Steel Bugfix: 25/03/2026Hey guys, just a few small fixes today: - Fixed Item tooltip not appearing with two enemies at a time - Fixed enemy item tooltip positioning - Fixed issue with the durability slider not showing correct values - Fixed shop item spawning logic - Made minor adjustments to the Kingdom HUD Cheers, Ethan.