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100 LivesNewsDevlog #5: Building the Systems You Don’t See (But Definitely Feel)
Community

Devlog #5: Building the Systems You Don’t See (But Definitely Feel)

100 Lives · published 30 Oct 2025, 19:15 UTC

All newsPlayers around this dateRead on Steam

This week, we’re highlighting some of the less visible, but absolutely essential, work that keeps 100 Lives running smoothly. We spoke with Maria M., one of our software engineers, who focuses on everything from back-end systems to player-facing improvements like resolution support and early multiplayer tools.

While her work often happens behind the scenes, it’s key to making sure players have a seamless experience, whether it's customizing a character, tracking a specific lifestyle in the quest log, or noticing how Kingstown subtly changes around them.

What did you work on last week, and what’s next?

Last week: integrated the analytics system and created some events we want to track in order to improve the user experience. Next, looking into Twitch integrations!

What’s a new feature, mechanic, or piece of content you're excited about?

The changes on the map - how it will change as a reaction to the events.

What’s been the most interesting design or technical challenge recently?

Maybe not interesting, but a technical challenge I enjoyed recently was adapting the game to look nice in all different resolutions/operating systems.

Is there anything players might miss if they don’t look closely?

If players take a look at the quest log, they can play events & activities in a way that they can follow interesting paths and go deeply into a specific lifestyle. If they don't use it, they will probably live a more random lifestyle. But I wouldn't say it's something they can "miss", maybe for some players it's more fun? Items are not only needed for unlock options or finishing quests, but you can also use them in order to improve your skills, it might be helpful for some events!

How is your work helping bring the “100 Lives” concept to life?

I'm not only a Unity Developer, I'm a Software Engineer, so even if sometimes I work directly creating features inside the game, I try to focus more on the backend / on the shadows to create all the infrastructure that the rest of the team needs in order to develop the game. Also, keep working on pipelines that help us iterate faster and be more agile (building a version with just some clicks on the CI, distributing the versions...)

While you may not always see their work directly, our engineering team plays a major role in shaping how 100 Lives feels to play. From faster build pipelines to smarter quest tracking, they help us iterate quickly and build a game that’s as responsive as it is rich in detail.

We’ll be back soon with another devlog, this time with a closer look at character design and backstory development. In the meantime, don’t forget to wishlist 100 Lives on Steam, and try taking the road less traveled in your next life. You never know where it might lead.

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Community17 Apr 2026An Update to 100 LivesHey everyone, First of all, thank you! Seeing the wishlist number grow and the excitement building around 100 Lives genuinely means the world to our small team. We've been heads-down in development, and we wanted to pop up for air and give you a little update on where things stand. So, what have we been up to? A lot. We've been refining core systems, squashing bugs, polishing scenarios, and gen…Community26 Nov 2025Devlog #9: Designing the Decisions That Shape Your StoryIn this devlog, we sat down with Florian S., the Lead Game Designer on 100 Lives . Florian works across multiple areas of the game, balancing big-picture planning with hands-on design of core systems, story events, and player choices. From building out our turn-based interaction system to developing the new scenario feature, Florian is focused on creating gameplay that’s both strategic and acce…Community19 Nov 2025Devlog #8: Crafting Endings That Make You Start OverThis week, we spoke with Oscar G.P., the Narrative Director of 100 Lives , about what it takes to create meaningful conclusions in a game that’s designed to be played again and again. Oscar’s focus has been on building the narrative structure that supports each life from beginning to end, prototyping scenes that wrap up your story in ways that feel earned, surprising, and emotionally satisfying…