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ContractVilleNewsUpdate 1.1.1
In-game event

Update 1.1.1

ContractVille · published 2 Jul 2025, 16:00 UTC · build 19081564

All newsPlayers around this dateRead on Steam

Hello Contractors!

Following the 1.1 update, we have focused on the errors you mentioned and are quickly applying an update. These patch notes also list the bug fixes implemented in version 1.1. As always, we continue to prioritize your bug reports and work to ensure you have a smooth experience.

Before moving on to Bug Fixes, I would like to remind you of our ongoing Summer Sale and giveaway.

Now is the perfect time to step into the world of ContractVille and invite your friends to help you with your construction projects to take advantage of a 40% discount!

If you would like to participate in our ongoing giveaway to celebrate the Steam Summer Sale and our upcoming update: ContractVille Giveaway

Major Fixes (Today’s Highlights)

  • NPCs Could Corrupt Paint Data
    An issue where NPCs could unintentionally corrupt paint state (due to Save & Load or other factors) has been resolved.

  • Wallpaper & Wallboard Coverage Issues
    Fixed multiple cases where doors and parts of certain walls were not covered properly by wallpapers or wallboards. (We are investigating the cause of a bug that causes interaction loss between interior doors that are placed too close to each other. This may still cause problems.)

  • Navigation Causing FPS Drops
    Resolved a performance issue where the navigation system (particularly pathfinding) led to significant FPS drops. We will continue our efforts to improve navigation.

  • Woodframe Placement Blockers
    Fixed several edge cases where woodframes could not be placed during construction due to invisible or misaligned blockers.

  • NPC Tutorial Reliability
    The NPC tutorial system is now functioning more reliably. A bug that caused empty NPC names to appear and their animations to loop endlessly has been resolved.

  • Interior Wall Cladding Visibility
    The problem of part of the cladding not being visible when cladding interior walls has been solved.

  • Sliding Door & Archway Mission Compatibility
    The compatibility of sliding doors and archways with mission needs has been adjusted.

  • Old Interior Walls Reappearing After Replanning
    A bug that caused interior walls from an old plan to reappear after replanning has been fixed.


🧱 General Fixes & Improvements

🎨 Efficiency & Material Usage

  • Paint Efficiency Not Applying: Paint consumption now correctly scales with efficiency levels. Previously, all levels used the same amount.

  • Plaster Efficiency Level 5 Not Working: Fixed an issue where level 5 plaster efficiency offered no improvement.

  • NPC Worker Cement Overuse: NPC workers now use cement at rates similar to the player’s, resolving large discrepancies in material consumption.

🚗 Vehicles & Visual Glitches

  • Client/Server Wheel Sync Issues: Wheels disappearing after Save/Load, Alt + Tab, or reconnecting has been fixed.

  • Apex Titan X6 Handbrake Animation: Driver hand animation now behaves correctly when using the handbrake.

  • Apex Titan X6 Engine Toggle Glitch: Fixed a visual bug where wheels would "jump" when rapidly starting/stopping the engine.

  • FOV Slider Terrain Artifacts: FOV values above 85 no longer cause terrain deformation or visual artifacts.

🔍 UI, Labels & Sorting

  • Bed Sorting Not Working: Sorting beds by price now works properly in the store UI.

  • Subtitles Toggle Not Functioning: Subtitles now hide correctly when the setting is turned off.

  • Planner Typos: "Informations" corrected to "Information"; extraneous strings in Total and Room Info removed.

  • “Extra Shelfs” Label Fixed: Renamed to "Extra Shelves" for grammatical consistency.

🛏️ Mission & Object Interaction

  • Joshua Contract Wall Element Count: Corrected a logic error where unremovable baseboards and crown molding were included in the objective count.

  • Stairs Causing Stuttering: Stuttering related to certain stair types in build missions has been resolved.

  • Door Invert Screw Bug: Screws on inverted doors are now accessible for tightening and removal.

  • Wall Demolition Visuals (NPC Workers): NPCs now produce proper demolition visuals, matching those of the player.


👷 NPC Worker Fixes

🧭 Pathfinding & Task Management

  • Transport Vehicle Navigation Failures: Vehicles now properly deliver and pick up NPC workers across all mission zones.

  • Rural Delivery Failures: Delivery vehicles now correctly reach rural areas such as Parcel 1 and Parcel 6.

  • Gate Detection at Barracks: Barracks gate now opens for NPC workers as expected.

  • "Move There" to Sky Glitch: Issuing move commands while looking at the sky no longer causes erratic movement.

  • Send Back to Office Glitch: NPC workers can now be recalled during active tasks, and vehicle behavior has been stabilized.

  • Duplicate Site Assignments: Reassigning a worker to a site they're already at no longer spawns extra vehicles or causes disappearances.

  • Reset Issues: Resetting NPCs no longer results in them getting stuck in signage or environment objects.

📦 Task Execution & Visual Sync

  • Floating Boxes After Save/Load: Boxes held by NPCs are no longer left floating or non-interactable after loading a game.

  • Furniture Removal Animation Bug: NPCs now properly place boxes instead of throwing them, preventing desync and collision issues.

  • Client Picking Up NPC Items: Clients can no longer grab items held by NPCs, resolving glitching and stuck-state issues.

  • Incorrect Objective Label: “Extract” renamed to “Take Out” for consistency with actual objectives.

  • Tablet UI Shows Idle NPCs: NPC status on the tablet now updates correctly when given tasks from both server and client.

  • Brick Phase Skipped: Multiple NPCs can now work together without skipping bricklaying before lintel installation.

  • Transport Vehicle Clipping: Collision with NPC vehicles has been corrected to prevent clipping through them.

👁️ Client & Server Sync

  • NPC Movement Lag (Client View): NPCs now move smoothly from the client’s point of view.

  • Client Employee UI Access: Clients can now hire and assign NPCs from the Employee tab like the server player.

  • Cement Pouring VFX: Cement visuals now appear correctly at the NPC worker’s position instead of in front of the server.

  • Naming UI Keybind Conflicts: Renaming NPC workers no longer opens conflicting UI tabs.

🛠️ Customization

  • Office Storage Camera Angle: Adjusted the camera angle during “Extra Shelves” customization to avoid visual obstruction.

🔆 Environment & Lighting

  • Office Lights Always On: Lights now automatically turn off during daytime, reducing unnecessary brightness.

  • Many minor bug fixes were implemented.

  • Many minor visual bugs have been fixed.

  • We continue to fix and work on Crash bugs.


If you want to get our new game Sandwich Simulator along with ContractVille, you can take advantage of the following package discount. In addition to a 40% discount on ContractVille and a 33% discount on Sandwich Simulator, you can get an extra 20% discount!

ContractVille X Sandwich Simulator

If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.

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