
Well, we are getting close to a demo build. I still have some more bugs and quality of life updates I need to make.
But I think the game is approaching to a state where I can release a demo and reach out to bigger youtubers.
So this probably means I will take some actions around making the Playtest version private.
Also in this version, you will realize I am adding some roguelike "unlocking" mechanics. So, not all of the cards and curios will be available at the beginning.
And after you lose or win a run, you will earn experience and you will unlock cards and curios when you level up.
In later levels, you might see some cards and curios you didn't see before. They were already in the game but because I disabled the experience system, you didn't see some of them before.
I also tried to test and fix a bunch of stuff regarding saving/loading but because of the nature of the game, there are so many edge cases which are introducing bugs.
Please keep me informed about the bugs and we'll make sure the demo version will be robust.
After I get the demo version out and convinced that it has not too many bugs, I will focus on improving the game.
Adding more cards and curios, more modifiers, some neat features like "locking a curio", seeing the collection of curios in a wider UI, etc...
I'll also be creating a new channel on our discord to get started with the localization. I very much appreciate anyone who would like to translate the game to their native language. If you are interested, here's a discord invite: https://discord.gg/6HMpgT8mXC
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