Patch Notes – Version 0.0.3.5
Game Data
We’ve implemented a remote data system! Sheva can now receive balance updates and content tweaks without needing a full new build.
- When you launch the game, it will automatically check for a new config file.
- You can still play offline with no issues—you just won’t get the latest changes until you’re back online.
Shop Overhaul
We’ve expanded and restructured the shop to give players more options—and better ones—as they progress.
- Cards: 3 → 5
- Powers: 3 → 4
- Talismans: 2 new ones added
- Healing Options Updated:
- Heal: Restores current HP
- Max HP: Increases max HP and restores current HP
Guaranteed rarities now scale with your progress (i.e. more chakras cleared = more powerful rewards)Cards & Talismans
Removed ≤ and ≥ conditions from all cards and talismans
- This helps simplify effects and results in cleaner tooltips for everyone (devs and players alike).
UI & Tooltip Updates
- Tooltips now show rarity for cards and items
- Chakra tooltips now include reward types to help you plan your path
- Updated regular enemy tooltips to better explain skipping mechanics
- General polish to keep things more thematic and more informative
AI Improvements
Smoothed out boss/enemy behavior so they don’t just stand around or go hyper-aggressive with every card
Bug Fixes
- Steam Achievements are now working!!
- Fixed a bug where you could queue actions while animations were still playing
- Fixed tooltip cutoff issues on certain screen resolutions
- Fixed a bug where animations continued playing when alt-tabbing
- Fixed the Kindred Knot talisman so it now works only once per fight
(The Healer was getting way too comfy with his job)