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Distant Worlds 2: Factions - Ikkuro and DhayutNewsDistant Worlds 2: Factions - Atuuk and Wekkarus is out now
Community

Distant Worlds 2: Factions - Atuuk and Wekkarus is out now

Distant Worlds 2: Factions - Ikkuro and Dhayut · published 3 Apr 2025, 14:06 UTC

All newsPlayers around this dateRead on Steam

The galaxy just got even more diverse. The Atuuk & Wekkarus DLC has officially launched for Distant Worlds 2, introducing two brand-new factions with unique abilities, mechanics, and playstyles.
It is now your choice whether to join them, ally with them, or fight them.

Watch on YouTube

THE ATUUK


The youngest starfarers of the galaxy, the Atuuk are highly sociable and thrive under their cyclical Great Direction, a powerful societal focus that grants immense benefits in research, combat, and more. They are also the first faction to be completely immune to psychic effects, making them an invaluable ally against factions like the Shakturi.

Unique Features

  • Unique mechanics tied to the Atuuk Great Direction – a cyclical change of focus for Atuuk society that greatly improves their abilities in a singular area of their empire, ranging from improved research to greatly enhanced combat strength, and many more, while also providing an increasing number of victory objectives to prove their greatness to the galaxy. Periodically, Atuuk will need to choose a new Great One from a pool of their own marked with Great Potential to lead them on their Great Direction. Some Atuuk may have reservations on the direction the Atuuk are taking with Direction Doubt, though this is only temporary.
  • The Atuuk are a happy faction that plays well on the galactic diplomatic stage, though they are naïve, gullible, and quite dim-witted, which means they don’t excel in any particular area when not following one of their special Great Directions.
  • Additional and surprising bonuses and effects when pressing the big glowing Red Button on their science stations.
  • Atuuk construction standards aren’t quite up to snuff compared to the other galactic players, so their ships will experience unexpected malfunctions while traversing the galaxy.
  • Bonuses to combat when outnumbering their opponents when fighting on the planet surface. There are a lot of Atuuk!
  • The Intergalactic Welcome Center makes the Atuuk empire more attractive for all migrants and tourists, thus strengthening the bonds of interstellar understanding.
  • Collection of Great Things – a unique facility that gathers all the wondrous things the Atuuk have gathered in their travels and exploration that improve their overall happiness and research.
  • Special thematic Character Traits for their entire lineup of characters bringing out the flavor of the Atuuk faction.
  • Their unique story gives them an advantage when dealing with some of the factions in the galaxy to help them form strong bonds and long-standing treaties.
  • Atuuk are the first faction to be completely immune to psychic effects, making them a useful ally for anyone fighting psychically-capable factions.

THE WEKKARUS


Ancient and enigmatic, the Wekkarus draw upon the strength of their ghostly ancestors, summoning spectral ships and troops to aid them in battle. Their deep knowledge of the galaxy grants them superior research, mining capabilities, and access to unique technologies such as the devastating Pulse Wave Cannon and enhanced defensive systems.

Unique Features

  • In times of stress, during combat in space and on planet surfaces, as well as certain character actions, the Wekkarus summon their ancient Ancestors for aid. In combat, these ancestors will manifest as “ghost” ships and troops that can tip the scale in the Wekkarus’ favor. Character Ancestors will either manifest at a location that most requires their aid or will provide boons to strengthen diplomatic ties or protect their spies from danger.
  • Due to their ancient mastery of space travel, their ships are faster and harder to hit, but are more delicate and fragile when taking hits. This also makes them more adept at new engine technologies.
  • The Wekkarus have a slew of unique technologies for their ships, including their signature Pulse Wave Cannon, the high-powered Constrictor tractor beam, and special shield enhancement component – the HydroCore Capacitor.
  • Living in the dark depths of Ocean and Deep Ocean planets, the Wekkarus have bonuses to counter-espionage and mining rate. Their unique habitats allow them to dig into the cores of the planets they live on and discover previously hidden resources.
  • Defensive Caverns facilities make the Wekkarus a tough nut to crack for any invading force, while unwelcome spies will find themselves lost in the labyrinths of Wekkarus cities.
  • The special Wekkarus connection to their ancestors will occasionally improve the skills of their scientists, letting them uncover hidden knowledge more quickly.
  • Special exclusive Spy and Scientist traits accenting Wekkarus secrecy and otherworldly wisdom.
  • Powerful unique artifacts will reveal themselves in the Wekkarus story, which directly strengthen the connection to their ancestors. The artifacts have basic effects for any faction that lays claim to them, though only the Wekkarus can utilize their true power.
  • Due to their mysterious origins and unique biology, Wekkarus are more resilient to the effects of psychic weapons and abilities than most other factions of Distant Worlds 2.

Join the Associate Producer for Distant Worlds 2, Max Klose-Ivanov for an in-depth DLC showcase stream and see these powerful factions in action: Watch on YouTube

The Galaxy lives on

BUY IT NOW
https://store.steampowered.com/app/3350550/Distant_Worlds_2_Factions__Atuuk_and_Wekkarus/

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