Slay the Merchant and Obtain Unique Skills!
- Merchants now move freely instead of staying in fixed positions.
- You can still bump into Merchants to purchase items as before.
- However, if you attack a Merchant with skills twice or more, they will become hostile and attack the player.
- When you defeat a Merchant, you can acquire one of their sale items.
- You may also obtain their unique skills with a certain probability.
- Sub Skill 'Tiger's Fang' recovers 4 HP with a 25% chance when killing a target.
- Magic Skill 'Tiger's Breath' deals magical damage to the target and surroundings, inflicting Fear status. This skill never misses.
- Various other unique Merchant skills have been added.
Once hostile, a Merchant will periodically appear to chase the player throughout the story.The Merchant will definitely appear at the seventh and final pass.Merchants are very powerful, so choose wisely.Balance
- Slightly increased Merchant appearance rate.
- ncreased Unending Blades trigger probability from 33% to 50%.
- Spiritual Braid Slash: Increased cooldown from 16 to 18 turns
- Spiritual Braid Slash: Increased maximum range from 3 to 4 tiles
- Bat Claw Strike: Increased cooldown from 14 to 16 turns
- Bat Claw Strike: Increased maximum range from 3 to 3.5 tiles
- Ram Charge: Increased maximum range from 3 to 3.5 tiles
- Dagger Hurl: Increased maximum range from 3 to 3.5 tiles
- Sal: Wind Slicer: Increased maximum range from 3 to 3.5 tiles
- Developer Note: All Charge Skills' maximum ranges have been slightly increased to make approaching enemies easier.
Text Corrections
- Fixed some words and typos in English dialogue.
Bug Fixes
- Fixed an issue where dialogue wouldn't appear when discovering a chieftain at the edge of terrain.
Please report bugs and balance feedback through Discord or developer email ([email protected]).