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Transport FeverNewsGameplay patch announced
Community

Gameplay patch announced

Transport Fever · published 9 Jun 2017, 13:33 UTC

All newsPlayers around this dateRead on Steam

One week prior to the modding contest submission, we today announce the next major patch. Based on the feedback we receive every day, we identified many important gameplay requests and worked hard to realize these.

The gameplay patch brings waypoints for street vehicles, explicit line track/terminal selection at stations, consistent people and cargo when modifying infrastructure, an upgrade to ships so that they can carry more than one type of cargo, an unload only feature for vehicles, and much more.

We have also improved other elements of the game, such as tunnels that now actually cut the terrain so that you can see through, or user interface details like that the bulldozer now asks if you are sure when removing large structures. Many additional improvements and bug fixes as well as new modding features complete the patch.

For those of you interested in testing the patch, the beta test is scheduled to start on Wednesday, June 21. Information on how to test can be found in the “Testing version” paragraph in the Wiki. Official release of the patch is planned for July.

It is a pleasure for us to further improve Transport Fever and we are very happy that still so many players enjoy the game. Be assured that development continues, with major performance improvements being still on our to do list. Finally, we look forward to receiving the submissions of the «Design the future» modding contest, and until then, all the best from Urban Games!

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