
We will run a developer blog and talk about the features of Dungellion and plans for the development of the game. Today we take a closer look at the key features of the gameplay.
Players fight in arenas - small dungeons with random generation. Equidistant from the players is a chest with the improvement. In addition to the chest, there are 3 types of barrels in the dungeon: breakable, exploding, unbreakable. From the broken barrels you can get an improvement (their number depends on the number of players in the arena), or coins and recovery potions. An explosive barrel will damage everyone in a radius, and other barrels will also be broken.
The battle is divided into rounds. The winner is the last survivor.
The first round is in 1vs1 format. Players have a tactical choice:
At the end of the battle, the winner will go to the second round, where he will fight with other winners.
The second round is in the same format, but 3 players participate. In the third and subsequent rounds will fight 4 players.
The player can shoot in 4 directions and throw bombs. The character has a number of characteristics, such as damage, size of shells, their speed of flight and other parameters. Picking up an improvement, the characteristics of the character can be changed, or a special effect (active or passive) will be added.
Examples:
Now imagine what will happen if you combine the last two examples? Exactly! You shoot bombs that split into 4 new bombs. In Dungellion there will be many combinable improvements and skills.
Hopefully, you now have a more detailed understanding of what the Dungellion is. Next time we will consider the system of level up and rewards for matches. Follow the news.