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AntQueen 3DNewsPATCH 2.2
Game update

PATCH 2.2

AntQueen 3D · published 26 Jul 2019, 12:35 UTC

All newsPlayers around this dateRead on Steam

Hi, and welcome to Ant Queen 3D

I have been away for some time and this is a preview of the upcoming patch
The patch will go live on the 3 of august

There will be a master reset, If you don't want the new features and keep your game progress you can simply not update the game.

NEW STUFF

  • The underground colony can be dug on many levels. This new feature has a lot of impact in the game play and it required a lot of changes regarding the code, the path finding and the saving of the players data. it’s looks really good, but on the down side a full reset of the game is required sorry.
  • New achievements for unlocking the Colors of ants you can produce
  • Red ants and yellow ants each have one stat boosted. Respectively attack and speed. Blue spec has more health and stores more food. Green ant have a minor boost on all stats
  • The nuptial flight is the action that unlocks the ant Colors. 5 - 15 - 30 - 50.
  • Patrol zones can have soldiers and/or super soldiers assigned. In the situation that you have 3 Soldiers and you assigned 3 Soldiers to a singe patrol zone, if you chose to assign a soldier to an other patrol zone, automatically a soldier is removed from the first patrol zone and added to the new chosen zone.
  • Units won't try to get the same food part, dirt block or egg
  • New alert button appear when you are under attack. Clicking it will teleport you to the area
  • Physiogastey System for the egg spawning. This was requested from enough players to be implemented in the game. In nature, a queen cannot simply put eggs all the time, she basically build reserves of «eggs» that she will later spawn. So far, the queen will slowly build a physiogastry level and will give player an X number of ants she can spawn. If you have more than 0 as the physiogastry level, you can click on the spawn unit icons. The new egg will be added in a queue and after some time, the egg will be spawn.
  • UI bar showing the physiogastry value
  • The status of the food source the player set iare saved and loaded.
  • The soldiers or super soldiers you assign to the patrol zones are saved and loaded
  • Queen spawning tooltip adjusted
  • FIXED STUFF

    • The outside mount created from the player digging was breaking the interior from the exterior. It should be fixed. To be confirmed.
    • The queen mouth position was always a stop behind in her last position
    • Hungry units were not taking food in some situations
    • The NPC spawning system has been changed again!!
    • The water levels have been adjusted to new possible digging height
    • The raining events are more random and spaced appart
    • Colliders of food zones have been adjusted to no block the hovering events of the mouse
    • There is a number of not dug dirt block that blocks the player from digging more. This values has been augmented allowing the player to dig more
    • When the player digs, less dirt blocks are created
    • You can once again rotate the camera with the arrows and the right mouse
    • Switching views will close down the digging assistant, unless your at level 2 in the campaign
    • There was a small background music even if you settled to the volume to zero.
    • The center button for selection shows the total number of ants you control

    WORK IN PROGRESS

    • A lot of Ai work has been done. Some ants where standing still after a few events.
    • Ai enemy colony gameplay
    • The animator will be ready to work mid of August and the new skin will be added in during the month
    • The animator will also work on the physiogastry of the Queen

    Once more, thank you for helping me out.
    Cheers

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