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ParadiddleNewsParadiddle April Update: Cymbal Choking, Hi-Hat Improvements, SXSW and more!
Game update

Paradiddle April Update: Cymbal Choking, Hi-Hat Improvements, SXSW and more!

Paradiddle · published 13 Apr 2019, 09:45 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

The April update is out, bringing a few big additions and a bunch of bug fixes. As always, if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new:

Cymbal Choking


You can now map a controller button to perform a Cymbal Choke. For those who might not be familiar with the term, it basically lets you choke out the sound of a drum that's playing when you hold down the button and touch that drum. The action is currently not mapped to any button by default, so you'll have to go into the Controls tab and choose what button you want to use for it. For those who use the app with MIDI out, the drum choke also sends a proper MIDI polyphonic aftertouch event for that drum, so it should also work fine through other audio software.

If you get around to trying this out, I'd appreciate any feedback with respect to the placement of the cymbal choke sphere (it's currently at the drum stick tip, but I was suggested on top of the hand might be preferable), and whether you'd want to see it as a default mapped action or you're happy with it remaining as an opt-in one.

Hi-Hat Improvements


There were two improvements made to the hi-hat:

  • Pedal Close Sounds: Hi-hat pedal close sounds have now been added! You can tweak the default pedal close velocity/loudness or toggle the pedal sounds on/off under the "Drum" tab of the hi-hat. The hi-hat will also send a MIDI Note of 44 when it closes, signaling a pedal close sound in most audio software - a slider will be added to adjust the pedal close MIDI note in a further update.
  • Hi-Hat Close Sound Fade-out: Previously playing **h**i-hat sounds now properly fade out when the pedal is closed. Prior to this update, if you hit a hi-hat when it was open and immediately closed it after, you'd still keep hearing the open sound.

Ride Cymbal Bell Tuning


The two ride cymbals in the app actually have two hit zones that make different sounds: the center (also called the bell), and the edge. You can now adjust the size of the center zone by clicking "Show Center" under the "Drum" tab of the ride cymbal options. This will display a ring that you can grab and move to tweak this center zone. In future updates, I'm also planning on adding a visual cue for this zone on the drum itself so that you can better see where the center and where the edge is when playing in the app.

SXSW + Additional Drum Set and Recording Presets


As some of you might have heard, Paradiddle was selected to be one of the 5 finalists in this year's 2019 SXSW Interactive Innovation Awards in the Music & Audio Innovation Category, going up against some big names like Google! We got to showcase the app with the rest of the finalists, and the feedback from the demos was incredibly helpful in shaping the app's future.

I prepared some additional drum sets and recordings to help showcase the app during SXSW, and those have now been added to the app. I might eventually move these to Steam Workshop instead if people would rather not have them come bundled with the app, but let me know if you have any thoughts. The drum sets added were: Ringo Starr, John Bonham and Neil Peart sets, while the recordings added were a Basic Rock Beat, Basic Swing Beat and a Basic Punk Beat. Enjoy!

Bug Fixes

  • Fixed a bug where Oculus users would be placed in the floor after pressing Reset View in the Oculus Dashboard.
  • Fixed a bug with dropdowns that prevented some users from using their Rock Band pedals through their microphone jack.
  • Fixed an issue that resulted in crashes when using more than 3 Vive trackers in the app.
  • Fixed a bug where the user would sometimes get stuck in the menu and not be able to switch back to their drum sticks.
  • Fixed a small issue where a loaded drum set wouldn't be cleared from the scene when the user skipped the tutorial.

Coming Up


As always, more changes are coming! Here's a list of what's coming over the next few months:

  • Steam Workshop integration
  • In-app drum sample improvements
  • UI quality of life improvements
  • Drum stick calibration relative to VR controllers
  • Additional percussion instruments
  • Educational content (this is quite a big task, but I'll be adding various pieces over the next several months)

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!

- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle

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