
It’s been a while since we last talked, but we’ve been hard at work adding as much content to Mad Machines as we can. We spent a long time perfecting our original game mode, Mad Ball, and have finally moved into adding new and different modes! Jump into the arena today and check out Mad Pong, Mad Rugby, and the new Pong Solo mini game.
In case you haven’t played Mad Ball lately, let’s talk about some of the changes we’ve made over the last few months. We’ve moved this mode to a more precise, shooting based mode by removing both the magnet and the killing. Combat damage now removes stamina from an opponent, slowing them down and removing them from the play. While this punishes them, it does not remove them from the game completely as it did in the past. The removal of the magnet also pushes the game in a direction of more calculated, precise hits, rather than grabbing the ball and just walking it up the field as players relied on in the past. Helping with this, we’ve also removed the double jump limit! Now you can get to the perfect position in the air to hit that beautiful aerial goal you’ve been dreaming of. To cap it all off Mad Ball got a slightly reworked arena featuring bigger goals to make scoring easier and accommodate the lack of magnet.
Don’t like Mad Ball? Well good news, everyone! We’ve introduced two new mainline game modes, Mad Pong and Mad Rugby! Mad Pong features a back wall filled with cubes, and each cube must be hit with a spikeball to be destroyed. First team to completely wipe out an enemies back wall or destroy more cubes than opponents when the timer runs out wins! This mode features a unique arena created just for this mode and it’s own ruleset to match. Mad Pong allows the use of magnet and comes with the new cannonball ability! While this mode can get intense at times, we’ve made it even more hectic by adding special cubes. If you wanted to practice this new mode, you can jump into the new minigame, Pong Solo. In our other new mode, Mad Rugby, we’ve tried to give a more slow paced feel to the game. This mode emphasizes passing and team play. Run the ball up the arena and pass to your teammates to score, but watch out, the heavy can tackle you right off the ball! With the introduction of these modes Mad Machines has gone from a one trick pony to a full robo-olympics! These modes are fairly new, and are still being balanced, so join our discord today to help give us some feedback on these modes!
While game modes are nice, if your PC can’t run Mad Machines then there’s no sense in adding them, so we’ve also patched a plethora of performance and visual improvements. Would you believe we’ve seen a 300% increase in performance over the last few performance updates? Well it’s true, and not only that but we made the game a lot more responsive, reduced boot/load times, and reduced memory usage to free up resources on your computer while in game. Matchmaking has also been streamlined, giving you shorter queue times and getting players into matches better. To accommodate all these backend changes there have been a number of UI updates to make everything a little better to look at. We’ve also improved bots across all modes, pushed training even closer to the sandbox mode our community asked for, and improved the functionality of our squad system.
As always, most of these changes have been either initially suggested by the members of our community, or refined by them. Everyone here at Hero Blocks takes great pride in how much of Mad Machines has been shaped by you guys, and we want that to continue! You can speak directly with our dev team and staff in our Discord server, and our regular, dedicated members get access to channels where their messages will always be read by a staff member, ensuring all suggestions are thought about. Almost everything a player has said in our server has been talked about among the team, and some things even play tested, so you never know who's idea will turn into the next mad mode! It’s been a long road to get to this point, but we’re nowhere near done yet. We hope for 50 years of refining Mad Machines, then another 100 years of you guys just loving it. We’ll see you in the arena soon!
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